Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
Shader "Alloy/Particles/Alpha Blended Premultiply" {
Properties {
// Particle Properties
_ParticleProperties ("'Particle Textures' {Section:{Color:0}}", Float) = 0
[HDR]
_TintColor ("'Tint' {}", Color) = (1,1,1,1)
[LM_MasterTilingOffset] [LM_Albedo]
_MainTex ("'Color(RGB) Opacity(A)' {Visualize:{RGB, A}}", 2D) = "white" {}
_MainTexVelocity ("Scroll", Vector) = (0,0,0,0)
_MainTexSpin ("Spin", Float) = 0
[Gamma]
_TintWeight ("'Weight' {Min:0, Max:1}", Float) = 1
_InvFade ("'Soft Particles Factor' {Min:0.01, Max:3}", Float) = 1
// Particle Effects Properties
[Toggle(_PARTICLE_EFFECTS_ON)]
_ParticleEffects ("'Particle Effects' {Feature:{Color:1}}", Float) = 0
_ParticleEffectMask1 ("'Mask 1(RGBA)' {Visualize:{RGB, A}}", 2D) = "white" {}
_ParticleEffectMask1Velocity ("Scroll", Vector) = (0,0,0,0)
_ParticleEffectMask1Spin ("Spin", Float) = 0
_ParticleEffectMask2 ("'Mask 2(RGBA)' {Visualize:{RGB, A}}", 2D) = "white" {}
_ParticleEffectMask2Velocity ("Scroll", Vector) = (0,0,0,0)
_ParticleEffectMask2Spin ("Spin", Float) = 0
// Rim Fade Properties
[Toggle(_RIM_FADE_ON)]
_RimFadeProperties ("'Rim Fade' {Feature:{Color:2}}", Float) = 0
[Gamma]
_RimFadeWeight ("'Weight' {Min:0, Max:1}", Float) = 1
_RimFadePower ("'Falloff' {Min:0.01}", Float) = 4
// Distance Fade Properties
[Toggle(_DISTANCE_FADE_ON)]
_DistanceFadeProperties ("'Distance Fade' {Feature:{Color:3}}", Float) = 0
_DistanceFadeNearFadeCutoff ("'Near Fade Cutoff' {Min:0}", Float) = 1
_DistanceFadeRange ("'Range' {Min:0.5}", Float) = 1
// Advanced Options
_AdvancedOptions ("'Advanced Options' {Section:{Color:20}}", Float) = 0
_RenderQueue ("'Render Queue' {RenderQueue:{}}", Float) = 0
}
Category {
Tags {
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
}
Blend One OneMinusSrcAlpha
ColorMask RGB
Cull Off Lighting Off ZWrite Off
SubShader {
Pass {
CGPROGRAM
#pragma target 3.0
#pragma shader_feature _PARTICLE_EFFECTS_ON
#pragma shader_feature _RIM_FADE_ON
#pragma shader_feature _DISTANCE_FADE_ON
#pragma multi_compile_particles
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader
#include "Assets/Alloy/Shaders/Framework/Particle.cginc"
half4 aMainFragmentShader(
AFragmentInput i) : SV_Target
{
i.color.a *= aFadeParticle(i);
half4 col = i.color * i.color.a * _TintColor * aParticleEffects(i);
col.rgb = aHdrClamp(col.rgb);
return col;
}
ENDCG
}
}
}
CustomEditor "AlloyFieldBasedEditor"
}