mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Initial commit
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
// Alloy Physical Shader Framework
|
||||
// Copyright 2013-2017 RUST LLC.
|
||||
// http://www.alloy.rustltd.com/
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/// @file Hair.cginc
|
||||
/// @brief Hair surface shader definition.
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef ALLOY_SHADERS_DEFINITION_HAIR_CGINC
|
||||
#define ALLOY_SHADERS_DEFINITION_HAIR_CGINC
|
||||
|
||||
#define A_NORMAL_MAPPING_ON
|
||||
#define A_AMBIENT_OCCLUSION_ON
|
||||
#define A_WETNESS_POROSITY_OFF
|
||||
#define A_WETNESS_NORMAL_MAP_OFF
|
||||
|
||||
#include "Assets/Alloy/Shaders/Lighting/Hair.cginc"
|
||||
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
|
||||
|
||||
void aSurfaceShader(
|
||||
inout ASurface s)
|
||||
{
|
||||
|
||||
aDissolve(s);
|
||||
|
||||
half4 base = aBase(s);
|
||||
|
||||
s.baseColor = base.rgb;
|
||||
s.opacity = base.a;
|
||||
aCutout(s);
|
||||
|
||||
half4 material = aSampleMaterial(s);
|
||||
|
||||
// Preshift down so a middle-gray texture can push the highlight up or down!
|
||||
half shift = material.A_METALLIC_CHANNEL - 0.5h;
|
||||
s.highlightTint0 = _HighlightTint0 * material.A_SPECULARITY_CHANNEL; // Noise
|
||||
s.highlightShift0 = _HighlightShift0 + shift;
|
||||
s.highlightShift1 = _HighlightShift1 + shift;
|
||||
|
||||
s.metallic = 0.0h;
|
||||
s.ambientOcclusion = aLerpOneTo(material.A_AO_CHANNEL, _Occlusion);
|
||||
s.specularity = _HairSpecularity;
|
||||
s.roughness = material.A_ROUGHNESS_CHANNEL;
|
||||
|
||||
half theta = radians(_AnisoAngle);
|
||||
s.highlightTangent = half3(cos(theta), sin(theta), 0.0h);
|
||||
s.normalTangent = A_NT(s, aSampleBump(s));
|
||||
|
||||
aDecal(s);
|
||||
aWetness(s);
|
||||
aRim(s);
|
||||
aEmission(s);
|
||||
}
|
||||
|
||||
#endif // ALLOY_SHADERS_DEFINITION_HAIR_CGINC
|
||||
Reference in New Issue
Block a user