mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-02 20:24:26 -07:00
Initial commit
This commit is contained in:
@@ -0,0 +1,55 @@
|
||||
// Alloy Physical Shader Framework
|
||||
// Copyright 2013-2017 RUST LLC.
|
||||
// http://www.alloy.rustltd.com/
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/// @file Decal.cginc
|
||||
/// @brief Handles vertex-weighted alpha-blended decals.
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef ALLOY_SHADERS_FEATURE_DECAL_CGINC
|
||||
#define ALLOY_SHADERS_FEATURE_DECAL_CGINC
|
||||
|
||||
#if !defined(A_DECAL_ON) && defined(_DECAL_ON)
|
||||
#define A_DECAL_ON
|
||||
#endif
|
||||
|
||||
#include "Assets/Alloy/Shaders/Framework/Feature.cginc"
|
||||
|
||||
#ifdef A_DECAL_ON
|
||||
/// The decal tint color.
|
||||
/// Expects a linear LDR color with alpha.
|
||||
half4 _DecalColor;
|
||||
|
||||
/// Decal texture.
|
||||
/// Expects an RGBA map with sRGB sampling.
|
||||
A_SAMPLER_2D(_DecalTex);
|
||||
|
||||
/// Weight of the decal effect.
|
||||
/// Expects values in the range [0,1].
|
||||
half _DecalWeight;
|
||||
|
||||
/// The specularity that will be applied over the decal.
|
||||
/// Expects values in the range [0,1].
|
||||
half _DecalSpecularity;
|
||||
|
||||
/// Toggles tinting the decal alpha by the vertex alpha.
|
||||
/// Expects values in the range [0,1].
|
||||
half _DecalAlphaVertexTint;
|
||||
#endif
|
||||
|
||||
void aDecal(
|
||||
inout ASurface s)
|
||||
{
|
||||
#ifdef A_DECAL_ON
|
||||
float2 detailUv = A_TEX_TRANSFORM_UV(s, _DecalTex);
|
||||
half4 decal = _DecalColor * tex2D(_DecalTex, detailUv);
|
||||
half weight = s.mask * _DecalWeight * decal.a * aLerpOneTo(s.vertexColor.a, _DecalAlphaVertexTint);
|
||||
|
||||
s.baseColor = lerp(s.baseColor, decal.rgb, weight);
|
||||
s.metallic *= 1.0h - weight;
|
||||
s.specularity = lerp(s.specularity, _DecalSpecularity, weight);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // ALLOY_SHADERS_FEATURE_DECAL_CGINC
|
||||
Reference in New Issue
Block a user