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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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///////////////////////////////////////////////////////////////////////////////
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/// @file Volumetric.cginc
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/// @brief Volumetric fog, light shafts, etc interfaces.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ALLOY_SHADERS_FRAMEWORK_VOLUMETRIC_CGINC
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#define ALLOY_SHADERS_FRAMEWORK_VOLUMETRIC_CGINC
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/// Volumetric effects for base passes.
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void aVolumetricBase(inout half4 color, ASurface s);
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/// Volumetric effects for additive passes.
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void aVolumetricAdd(inout half4 color, ASurface s);
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/// Volumetric effects for multiplicative passes.
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void aVolumetricMultiply(inout half4 color, ASurface s);
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#endif // ALLOY_SHADERS_FRAMEWORK_VOLUMETRIC_CGINC
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