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msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
///////////////////////////////////////////////////////////////////////////////
/// @file Standard.cginc
/// @brief Physical BRDF with optional SSS effects. Forward+Deferred.
///////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_LIGHTING_STANDARD_CGINC
#define ALLOY_SHADERS_LIGHTING_STANDARD_CGINC
#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
void aPreLighting(
inout ASurface s)
{
aStandardPreLighting(s);
}
half3 aDirectLighting(
ADirect d,
ASurface s)
{
return aStandardDirectLighting(d, s);
}
half3 aIndirectLighting(
AIndirect i,
ASurface s)
{
return aStandardIndirectLighting(i, s);
}
#endif // ALLOY_SHADERS_LIGHTING_STANDARD_CGINC