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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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///////////////////////////////////////////////////////////////////////////////
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/// @file Standard.cginc
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/// @brief Physical BRDF with optional SSS effects. Forward+Deferred.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ALLOY_SHADERS_LIGHTING_STANDARD_CGINC
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#define ALLOY_SHADERS_LIGHTING_STANDARD_CGINC
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#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
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void aPreLighting(
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inout ASurface s)
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{
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aStandardPreLighting(s);
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}
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half3 aDirectLighting(
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ADirect d,
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ASurface s)
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{
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return aStandardDirectLighting(d, s);
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}
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half3 aIndirectLighting(
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AIndirect i,
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ASurface s)
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{
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return aStandardIndirectLighting(i, s);
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}
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#endif // ALLOY_SHADERS_LIGHTING_STANDARD_CGINC
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