Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
+30
View File
@@ -0,0 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: afed54a239594b8abd631a8047a54987, type: 3}
m_Name: BuildProfile
m_EditorClassIdentifier:
PackageName: TNH_Quality_of_Life_Improvements
Author: muskit
Version: 1.0.0
Icon: {fileID: 2800000, guid: f999bddab1821b94691466e97cc6891f, type: 3}
ReadMe: {fileID: 102900000, guid: ab1d6dea017447a48ac348db588a6f35, type: 3}
WebsiteURL:
Description: Quality of life improvements to the Take and Hold experience.
AdditionalDependencies:
- BepInEx-BepInExPack_H3VR-5.4.1700
StripNamespaces: 1
AdditionalNamespaces:
- TNHQoLImprovements
BuildItems:
- {fileID: 11400000, guid: ccaff18373cd99848b344316974e6d46, type: 2}
BundleCompressionType: 2
BuildAction: 2
OutputProfile:
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: b545caf63c55b0143bd5c4ce2e5eef7c
timeCreated: 1642332594
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 875f8d04396f408f8bd11e474bb41f3a
timeCreated: 1617325310
+126
View File
@@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
namespace MeatKit
{
public static partial class MeatKit
{
private const string EditorAssemblyPath = "Library/ScriptAssemblies/";
public const string BundleOutputPath = "AssetBundles/";
private static void ExportEditorAssembly(string folder)
{
if (!File.Exists(EditorAssemblyPath + AssemblyName + ".dll")) return;
// Delete the old file
var settings = BuildWindow.SelectedProfile;
var exportPath = folder + settings.PackageName + ".dll";
if (File.Exists(exportPath)) File.Delete(exportPath);
var rParams = new ReaderParameters
{
AssemblyResolver =
new RedirectedAssemblyResolver(Path.GetDirectoryName(typeof(UnityEngine.Object).Assembly.Location))
};
// Get the MeatKitPlugin class and rename it
string tempFile = Path.GetTempFileName();
File.Copy(EditorAssemblyPath + AssemblyName + ".dll", tempFile, true);
using (var asm = AssemblyDefinition.ReadAssembly(tempFile, rParams))
{
var plugin = asm.MainModule.GetType("MeatKitPlugin");
plugin.Name = settings.PackageName + "Plugin";
// This is some quantum bullshit.
// If you don't enumerate the constructor arguments for attributes their values aren't updated correctly.
foreach (var x in GetAllCustomAttributes(asm).SelectMany(a => a.ConstructorArguments))
{
}
// Get the BepInPlugin attribute and replace the values in it with our own
var str = asm.MainModule.TypeSystem.String;
var guid = settings.Author + "." + settings.PackageName;
var pluginAttribute = plugin.CustomAttributes.First(a => a.AttributeType.Name == "BepInPlugin");
pluginAttribute.ConstructorArguments[0] = new CustomAttributeArgument(str, guid);
pluginAttribute.ConstructorArguments[1] = new CustomAttributeArgument(str, settings.PackageName);
pluginAttribute.ConstructorArguments[2] = new CustomAttributeArgument(str, settings.Version);
// Get the LoadAssets method and make a new body for it
var loadAssetsMethod = plugin.Methods.First(m => m.Name == "LoadAssets");
loadAssetsMethod.Body = new MethodBody(loadAssetsMethod);
var il = loadAssetsMethod.Body.GetILProcessor();
// Let any build items insert their own code in here
foreach (var item in settings.BuildItems)
item.GenerateLoadAssets(plugin, il);
// Insert a ret at the end so it's valid
il.Emit(OpCodes.Ret);
// Module name needs to be changed away from Assembly-CSharp.dll because it is a reserved name.
asm.Name = new AssemblyNameDefinition(settings.PackageName, asm.Name.Version);
asm.MainModule.Name = settings.PackageName + ".dll";
// References to renamed unity code must be swapped out.
foreach (var ii in asm.MainModule.AssemblyReferences)
switch (ii.Name)
{
case AssemblyRename:
ii.Name = AssemblyName;
break;
case AssemblyFirstpassRename:
ii.Name = AssemblyFirstpassName;
break;
}
if (BuildWindow.SelectedProfile.StripNamespaces)
{
// Remove types not in an allowed namespace or the global namespace
string[] allowedNamespaces = BuildWindow.SelectedProfile.GetAllAllowedNamespaces();
List<TypeDefinition> typesToRemove = new List<TypeDefinition>();
foreach (var type in asm.MainModule.Types)
{
if (type.Namespace == "" || allowedNamespaces.Any(x => type.Namespace.Contains(x)))
continue;
typesToRemove.Add(type);
}
foreach (var type in typesToRemove) asm.MainModule.Types.Remove(type);
}
// Remove the same types we didn't want to import. This cannot be skipped.
foreach (var type in StripAssemblyTypes
.Select(x => asm.MainModule.GetType(x))
.Where(x => x != null))
asm.MainModule.Types.Remove(type);
try
{
// Save it
asm.Write(exportPath);
}
catch (ArgumentException e)
{
throw new MeatKitBuildException("Unable to write exported scripts file. This is likely due to namespace stripping being enabled and a required namespace is not whitelisted.", e);
}
}
// Delete temp file now that we're done.
File.Delete(tempFile);
}
private static IEnumerable<CustomAttribute> GetAllCustomAttributes(AssemblyDefinition asm)
{
foreach (var type in asm.MainModule.Types)
{
foreach (var attrib in type.CustomAttributes) yield return attrib;
foreach (CustomAttribute attrib in type.Methods.SelectMany(method => method.CustomAttributes))
yield return attrib;
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0c6f57f9c2dd40b8a7eabb4f85e2e283
timeCreated: 1617344435
+260
View File
@@ -0,0 +1,260 @@
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Mono.Cecil;
using NStrip;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
/// <summary>
/// Assembly importer class to get the managed assemblies from the game into the Unity editor without
/// the editor wanting to crash itself. Original implementation by Nolenz.
/// https://github.com/WurstModders/WurstMod-Reloaded/blob/2e33e83284b3a9f39c8df210ad907925d1d7d9d8/WMRWorkbench/Assets/Editor/Manglers/AssemblyMangler.cs
/// </summary>
public static partial class MeatKit
{
private const string AssemblyName = "Assembly-CSharp";
private const string AssemblyRename = "H3VRCode-CSharp";
private const string AssemblyFirstpassName = "Assembly-CSharp-firstpass";
private const string AssemblyFirstpassRename = "H3VRCode-CSharp-passfirst";
// Types we want to strip from the main Unity assembly
private static readonly string[] StripAssemblyTypes =
{
// Alloy classes
"MaterialMapChannelPackerDefinition",
"Alloy.PackedMapDefinition",
"Alloy.BaseTextureChannelMapping",
"Alloy.MapChannel",
"Alloy.TextureValueChannelMode",
"Alloy.NormalMapChannelTextureChannelMapping",
"Alloy.TextureImportConfig",
"Alloy.MapTextureChannelMapping",
"AlloyUtils",
"Alloy.EnumExtension",
"MinValueAttribute",
"MaxValueAttribute",
"AlloyEffectsManager",
"Alloy.EnumFlagsAttribute",
// Bakery MonoBehaviours
"BakeryAlwaysRender",
"BakeryDirectLight",
"BakeryLightmapGroup",
"BakeryLightmapGroupSelector",
"BakeryLightmappedPrefab",
"BakeryLightMesh",
"BakeryPointLight",
"BakerySkyLight",
"BakeryVolume",
"BakeryVolumeReceiver",
"BakeryVolumeTrigger",
"BakeryProjectSettings",
"VolumeTestScene2",
"BakeryPackAsSingleSquare",
"BakerySector",
"BakerySectorCapture",
"ftGlobalStorage",
"ftLightmaps",
"ftLightmapsStorage",
"ftLocalStorage",
// Bakery supporting types
"ftUniqueIDRegistry",
"BakeryLightmapGroupPlain",
//Editor Tool Scripts
"IconCamera"
};
// Array of the extra assemblies that need to come with the main Unity assemblies
private static readonly string[] ExtraAssemblies =
{
"DinoFracture.dll",
"ES2.dll"
};
private static void ImportAssemblies(string assembliesDirectory, string destinationDirectory)
{
// Remove whatever was there before and make the folder again
if (!Directory.Exists(destinationDirectory)) Directory.CreateDirectory(destinationDirectory);
// Load all of our modifiers
var editors = Extensions.GetAllInstances<AssemblyModifier>();
foreach (var editor in editors) editor.Applied = false;
// We need a custom assembly resolver that sometimes points to different directories.
var rParams = new ReaderParameters
{
AssemblyResolver = new RedirectedAssemblyResolver(assembliesDirectory, destinationDirectory)
};
// Rename the game's firstpass assembly
{
var firstpassAssembly =
AssemblyDefinition.ReadAssembly(Path.Combine(assembliesDirectory, AssemblyFirstpassName + ".dll"));
firstpassAssembly.Name =
new AssemblyNameDefinition(AssemblyFirstpassRename, firstpassAssembly.Name.Version);
firstpassAssembly.MainModule.Name = AssemblyFirstpassRename + ".dll";
// Apply modifications
foreach (var editor in editors) editor.ApplyModification(firstpassAssembly);
// Publicize Assembly
AssemblyStripper.MakePublic(firstpassAssembly, new string[0], false, false);
firstpassAssembly.Write(Path.Combine(destinationDirectory, AssemblyFirstpassRename + ".dll"));
firstpassAssembly.Dispose();
}
// Main assembly
{
// Rename the main assembly
var mainAssembly =
AssemblyDefinition.ReadAssembly(Path.Combine(assembliesDirectory, AssemblyName + ".dll"), rParams);
mainAssembly.Name = new AssemblyNameDefinition(AssemblyRename, mainAssembly.Name.Version);
mainAssembly.MainModule.Name = AssemblyRename + ".dll";
// Change the firstpass reference in this assembly
mainAssembly.MainModule.AssemblyReferences
.First(x => x.Name == AssemblyFirstpassName)
.Name = AssemblyFirstpassRename;
// Strip some types from the assembly to prevent doubles in the editor
foreach (var typename in StripAssemblyTypes)
{
var type = mainAssembly.MainModule.GetType(typename);
if (type != null) mainAssembly.MainModule.Types.Remove(type);
else Debug.LogWarning("Type " + typename + " was not found in assembly.");
}
// Apply modifications
foreach (var editor in editors) editor.ApplyModification(mainAssembly);
// Publicize assembly
AssemblyStripper.MakePublic(mainAssembly, new string[0], false, false);
// Write the main assembly out into the destination folder and dispose it
mainAssembly.Write(Path.Combine(destinationDirectory, AssemblyRename + ".dll"));
}
// Then lastly copy the other assemblies to the destination folder
foreach (var file in ExtraAssemblies)
{
var path = Path.Combine(assembliesDirectory, file);
if (File.Exists(path))
ImportSingleAssembly(path, destinationDirectory);
}
// Check if anything didn't apply
foreach (var editor in editors)
if (!editor.Applied)
Debug.LogWarning(editor.name + " was not applied while importing.", editor);
// When we're done importing assemblies, let Unity refresh the asset database
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "H3VR_IMPORTED");
NormalizeMetaFileGUIDs();
}
private static void ImportSingleAssembly(string assemblyPath, string destinationDirectory)
{
var rParams = new ReaderParameters
{
AssemblyResolver =
new RedirectedAssemblyResolver(Path.GetDirectoryName(assemblyPath), destinationDirectory)
};
// We just want to rename the references to the game's assemblies here
var asm = AssemblyDefinition.ReadAssembly(assemblyPath, rParams);
foreach (var reference in asm.MainModule.AssemblyReferences)
switch (reference.Name)
{
case AssemblyName:
reference.Name = AssemblyRename;
break;
case AssemblyFirstpassName:
reference.Name = AssemblyFirstpassRename;
break;
}
asm.Write(Path.Combine(destinationDirectory, Path.GetFileName(assemblyPath)));
NormalizeMetaFileGUIDs();
}
private static void NormalizeMetaFileGUIDs()
{
// This is a really important step. We need to make sure that the meta files for the assemblies are generated
// WITH THE SAME GUIDs each time. Otherwise, if you lose one and didn't have a backup, all your scripts will be missing
// and that is of course no bueno. Unity expects 32 hexadecimal digits for the guid so we'll use md5.
// We need every meta file to exist already.
AssetDatabase.Refresh();
var hashFunction = MD5.Create();
var replaceWith = new Regex(@"^guid: [0-9a-f]{32}$", RegexOptions.Multiline);
foreach (var metaFile in Directory.GetFiles(ManagedDirectory, "*.meta"))
{
// First we get the hash
var assemblyName = Path.GetFileName(metaFile.Substring(0, metaFile.Length - 5));
var hash = hashFunction.ComputeHash(Encoding.UTF8.GetBytes(assemblyName));
var hexHash = Extensions.ByteArrayToString(hash).ToLower();
// Then we need to replace the hash in the meta file with it.
var metaText = File.ReadAllText(metaFile);
metaText = replaceWith.Replace(metaText, "guid: " + hexHash);
File.WriteAllText(metaFile, metaText);
}
// If anything was changed we need Unity to apply it immediately.
AssetDatabase.Refresh();
}
/// <summary>
/// Assembly resolver that redirects references to another path if not found.
/// </summary>
private class RedirectedAssemblyResolver : BaseAssemblyResolver
{
private readonly DefaultAssemblyResolver _defaultResolver = new DefaultAssemblyResolver();
private readonly string[] _redirectPaths;
public RedirectedAssemblyResolver(params string[] redirectPath)
{
_redirectPaths = redirectPath;
}
public override AssemblyDefinition Resolve(AssemblyNameReference name)
{
AssemblyDefinition asm = null;
try
{
asm = _defaultResolver.Resolve(name);
}
catch (AssemblyResolutionException)
{
foreach (var path in _redirectPaths)
try
{
var asmPath = Path.Combine(path, name.Name + ".dll");
Debug.Log("Assembly path: " + asmPath);
if (File.Exists(asmPath))
asm = AssemblyDefinition.ReadAssembly(asmPath,
new ReaderParameters {AssemblyResolver = this});
}
catch (AssemblyResolutionException)
{
// Ignored
}
}
if (asm != null) return asm;
throw new AssemblyResolutionException(name);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d2f661647864f0689e2c38c7c687c99
timeCreated: 1617325184
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 49df45b608024e5eb33594ddd1200d89
timeCreated: 1628213725
@@ -0,0 +1,14 @@
using System;
using Mono.Cecil;
using UnityEngine;
namespace MeatKit
{
public abstract class AssemblyModifier : ScriptableObject
{
[NonSerialized]
public bool Applied = false;
public abstract void ApplyModification(AssemblyDefinition assembly);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c7e21420a1d84ca5947b2fd9eb9db6d8
timeCreated: 1628213934
@@ -0,0 +1,50 @@
using System;
using Mono.Cecil;
using UnityEngine;
namespace MeatKit
{
[CreateAssetMenu(menuName = "MeatKit/Assembly Editors/Enum", fileName = "New Enum Editor")]
public class EnumModifier : AssemblyModifier
{
private const FieldAttributes Attributes =
FieldAttributes.Static | FieldAttributes.Literal | FieldAttributes.Public | FieldAttributes.HasDefault;
[Tooltip("Specify the FULL NAME of the enum you want to change. e.g. Sub.Namespace.Type")]
public string EnumName = "FistVR.FireArmRoundType";
[Tooltip("The new values you want to add to this enum")]
public EnumValue[] AddedValues = new EnumValue[0];
public override void ApplyModification(AssemblyDefinition assembly)
{
// Try to get this type from the assembly. If it doesn't exist, we can just skip.
TypeReference type = assembly.MainModule.GetType(EnumName);
if (type == null) return;
var definition = type.Resolve();
if (!definition.IsEnum)
{
Debug.LogError(EnumName + " is not an enum type!", this);
Applied = true;
return;
}
// Add the new enum value to the type
foreach (var value in AddedValues)
definition.Fields.Add(new FieldDefinition(value.Name, Attributes, definition) {Constant = value.Value});
Applied = true;
}
[Serializable]
public struct EnumValue
{
[Tooltip("The name of the new enum value")]
public string Name;
[Tooltip("The new enum value")]
public int Value;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 486e27304e8449efb6c6136482952c4d
timeCreated: 1628213734
@@ -0,0 +1,62 @@
using System;
using System.Linq;
using UnityEditor;
namespace MeatKit
{
[CustomEditor(typeof(EnumModifier))]
public class EnumModifierEditor : Editor
{
private static readonly string[] CommonTypes =
{
"FistVR.FireArmRoundType",
"FistVR.FireArmRoundClass",
"FistVR.FireArmMagazineType",
"FistVR.ItemSpawnerObjectDefinition.ItemSpawnerCategory",
"FistVR.SosigEnemyID"
};
private SerializedProperty _addedValues;
private EnumModifier _enumModifier;
private bool _isCustomType;
private int _selectedType;
// Called when an object of this type is selected
private void OnEnable()
{
// Get our properties and check if this is a common type
_addedValues = serializedObject.FindProperty("AddedValues");
_enumModifier = (EnumModifier) target;
_selectedType = Array.IndexOf(CommonTypes, _enumModifier.EnumName);
_isCustomType = _selectedType == -1 || string.IsNullOrEmpty(_enumModifier.EnumName);
}
// Called to draw the inspector GUI
public override void OnInspectorGUI()
{
// I'll be real I have no idea what this does but the Unity docs had it so I'm not gonna mess with it
serializedObject.Update();
// Use a toggle (checkbox) to determine if we're using a custom type or a commonly used one from the array
_isCustomType = EditorGUILayout.Toggle("Custom type", _isCustomType);
if (_isCustomType)
_enumModifier.EnumName = EditorGUILayout.TextField("Enum name", _enumModifier.EnumName);
else
{
if (_selectedType < 0 || _selectedType >= CommonTypes.Length) _selectedType = 0;
_selectedType = EditorGUILayout.Popup("Type", _selectedType, CommonTypes);
_enumModifier.EnumName = CommonTypes[_selectedType];
}
// Draw the values field and then save the object
EditorGUILayout.PropertyField(_addedValues, true);
serializedObject.ApplyModifiedProperties();
// Suggest to the user that all added enums should be negative
if (_enumModifier.AddedValues.Any(x => x.Value >= 0))
EditorGUILayout.HelpBox(
"Your added enum values should be negative to avoid conflicts with vanilla items.",
MessageType.Warning);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4980597d341c4eed913ae30680f3f9f3
timeCreated: 1628218472
+138
View File
@@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Ionic.Zip;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace MeatKit
{
public partial class MeatKit
{
public static void DoBuild()
{
try
{
DoBuildInternal();
}
catch (MeatKitBuildException e)
{
string message = e.Message;
if (e.InnerException != null) message += "\n\n" + e.InnerException.Message;
EditorUtility.DisplayDialog("Build failed", message, "Ok.");
}
catch (Exception e)
{
EditorUtility.DisplayDialog("Build failed with unknown error",
"Error message: " + e.Message + "\n\nCheck console for full exception text.", "Ok.");
Debug.LogException(e);
}
}
private static void DoBuildInternal()
{
// Make sure the scripts are imported.
if (ShowErrorIfH3VRNotImported()) return;
// Get our profile and make sure it isn't null
BuildProfile profile = BuildWindow.SelectedProfile;
if (!profile) return;
// Start a stopwatch to time the build
Stopwatch sw = Stopwatch.StartNew();
// If there's anything invalid in the settings don't continue
if (!profile.EnsureValidForEditor()) return;
// Clean the output folder
CleanBuild();
// And export the assembly to the folder
ExportEditorAssembly(BundleOutputPath);
// Then get their asset bundle configurations
var bundles = profile.BuildItems.SelectMany(x => x.ConfigureBuild()).ToArray();
BuildPipeline.BuildAssetBundles(BundleOutputPath, bundles, BuildAssetBundleOptions.None,
BuildTarget.StandaloneWindows64);
// Cleanup the unused files created with building the bundles
foreach (var file in Directory.GetFiles(BundleOutputPath, "*.manifest"))
File.Delete(file);
File.Delete(Path.Combine(BundleOutputPath, "AssetBundles"));
// With the bundles done building we can process them
var replaceMap = new Dictionary<string, string>
{
{"Assembly-CSharp.dll", profile.PackageName + ".dll"},
{"Assembly-CSharp-firstpass.dll", profile.PackageName + "-firstpass.dll"},
{"H3VRCode-CSharp.dll", "Assembly-CSharp.dll"},
{"H3VRCode-CSharp-firstpass.dll", "Assembly-CSharp-firstpass.dll"}
};
foreach (var bundle in bundles)
{
var path = Path.Combine(BundleOutputPath, bundle.assetBundleName);
ProcessBundle(path, path, replaceMap, profile.BundleCompressionType);
}
// Now we can write the Thunderstore stuff to the folder
profile.WriteThunderstoreManifest(BundleOutputPath + "manifest.json");
// Check if the icon is already 256x256
Texture2D icon = profile.Icon;
// Make sure our icon is marked as readable
var importSettings = (TextureImporter) AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(profile.Icon));
if (!importSettings.isReadable ||
importSettings.textureCompression != TextureImporterCompression.Uncompressed)
{
importSettings.isReadable = true;
importSettings.textureCompression = TextureImporterCompression.Uncompressed;
importSettings.SaveAndReimport();
}
if (profile.Icon.width != 256 || profile.Icon.height != 256)
{
// Resize it for the build
icon = icon.ScaleTexture(256, 256);
}
// Write the texture to file
File.WriteAllBytes(BundleOutputPath + "icon.png", icon.EncodeToPNG());
// Copy the readme
File.Copy(AssetDatabase.GetAssetPath(profile.ReadMe), BundleOutputPath + "README.md");
string packageName = profile.Author + "-" + profile.PackageName;
if (profile.BuildAction == BuildAction.CopyToProfile)
{
string pluginFolder = Path.Combine(profile.OutputProfile, "BepInEx/plugins/" + packageName);
if (Directory.Exists(pluginFolder)) Directory.Delete(pluginFolder, true);
Directory.CreateDirectory(pluginFolder);
Extensions.CopyFilesRecursively(BundleOutputPath, pluginFolder);
}
else if (profile.BuildAction == BuildAction.CreateThunderstorePackage)
{
using (var zip = new ZipFile())
{
zip.AddDirectory(BundleOutputPath, "");
zip.Save(Path.Combine(BundleOutputPath, packageName + ".zip"));
}
}
// End the stopwatch and save the time
MeatKitCache.LastBuildDuration = sw.Elapsed;
MeatKitCache.LastBuildTime = DateTime.Now;
}
public static void CleanBuild()
{
if (Directory.Exists(BundleOutputPath)) Directory.Delete(BundleOutputPath, true);
Directory.CreateDirectory(BundleOutputPath);
}
}
}
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 918df2720ddc4655b198835c566d115a
timeCreated: 1639093595
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 70638cf8eda1487ba7a232bb4377a23c
folderAsset: yes
timeCreated: 1635003658
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,51 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BepInEx;
using Mono.Cecil;
using Mono.Cecil.Cil;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
public abstract class BuildItem : ScriptableObject, IValidatable
{
public abstract IEnumerable<string> RequiredDependencies { get; }
public virtual Dictionary<string, BuildMessage> Validate()
{
return new Dictionary<string, BuildMessage>();
}
public virtual List<AssetBundleBuild> ConfigureBuild()
{
return null;
}
public virtual void GenerateLoadAssets(TypeDefinition plugin, ILProcessor il)
{
}
protected void EnsurePluginDependsOn(TypeDefinition plugin, string pluginGuid, string pluginVersion)
{
// Check if the plugin already has this dependency
var alreadyDependsOn = plugin.CustomAttributes
.Where(a => a.AttributeType.Name == "BepInDependency")
.Any(attribute => (string) attribute.ConstructorArguments[0].Value == pluginGuid);
// If it doesn't we need to add it.
if (!alreadyDependsOn)
{
MethodBase constructor =
typeof(BepInDependency).GetConstructor(new[] {typeof(string), typeof(string)});
var attribute = new CustomAttribute(plugin.Module.ImportReference(constructor));
plugin.CustomAttributes.Add(attribute);
var str = plugin.Module.TypeSystem.String;
attribute.ConstructorArguments.Add(new CustomAttributeArgument(str, pluginGuid));
attribute.ConstructorArguments.Add(new CustomAttributeArgument(str, pluginVersion));
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 32dfb407962b465197e145b9cf760fcf
timeCreated: 1635010462
@@ -0,0 +1,70 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
[CustomEditor(typeof(BuildItem), true)]
public class BuildItemEditor : Editor
{
protected Dictionary<string, BuildMessage> ValidationMessages;
public override void OnInspectorGUI()
{
// Apply any changes and validate them
ValidationMessages = ((IValidatable) target).Validate();
// Draw the property fields and their message boxes, if any.
var property = serializedObject.GetIterator();
if (!property.NextVisible(true)) return;
do DrawProperty(property);
while (property.NextVisible(false));
serializedObject.ApplyModifiedProperties();
}
protected virtual void DrawProperty(SerializedProperty property)
{
// Don't draw the script name window.
if (property.name == "m_Script") return;
EditorGUILayout.PropertyField(property, true);
DrawMessageIfExists(property.name);
}
protected void DrawMessageIfExists(string propertyName)
{
BuildMessage message;
if (ValidationMessages.TryGetValue(propertyName, out message))
EditorGUILayout.HelpBox(message.Message, message.Type);
}
protected void DrawListWithRequiredElements(string[] required, SerializedProperty additional)
{
EditorGUI.indentLevel++;
// Draw the size field
var size = EditorGUILayout.DelayedIntField("Size", required.Length + additional.arraySize);
size = Mathf.Max(required.Length, size);
// Resize the array if necessary
var newSize = size - required.Length;
if (newSize != additional.arraySize) additional.arraySize = newSize;
// Draw the required dependencies. These are disabled.
EditorGUI.BeginDisabledGroup(true);
foreach (var dep in required)
EditorGUILayout.TextField(dep);
EditorGUI.EndDisabledGroup();
// Draw the additional dependencies
for (var i = 0; i < additional.arraySize; i++)
{
var value = additional.GetArrayElementAtIndex(i);
value.stringValue = EditorGUILayout.TextField(value.stringValue);
}
EditorGUI.indentLevel--;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ebaaff1430114c54b502477e745a02c2
timeCreated: 1635011555
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 131929050e124316a330bb2af8cf8f94
timeCreated: 1637507648
@@ -0,0 +1,56 @@
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Sodalite;
using Sodalite.Api;
namespace MeatKit
{
[CreateAssetMenu(menuName = "MeatKit/Build Items/Preload Assets", fileName = "New build item")]
public class PreloadAssetsBuildItem : BuildItem
{
public Object[] Items;
public override IEnumerable<string> RequiredDependencies
{
get { return new[] {"nrgill28-Sodalite-1.2.0"}; }
}
public override List<AssetBundleBuild> ConfigureBuild()
{
List<AssetBundleBuild> bundles = new List<AssetBundleBuild>();
bundles.Add(new AssetBundleBuild
{
assetBundleName = BuildWindow.SelectedProfile.PackageName.ToLower() + "_preload",
assetNames = Items.Select(AssetDatabase.GetAssetPath).ToArray()
});
return bundles;
}
public override void GenerateLoadAssets(TypeDefinition plugin, ILProcessor il)
{
#if H3VR_IMPORTED
EnsurePluginDependsOn(plugin, SodaliteConstants.Guid, SodaliteConstants.Version);
// Get some references
const BindingFlags publicStatic = BindingFlags.Public | BindingFlags.Static;
FieldReference basePath = plugin.Fields.First(f => f.Name == "BasePath");
MethodInfo pathCombine = typeof(Path).GetMethod("Combine", publicStatic);
MethodInfo sodalitePreloadAllAssets = typeof(GameAPI).GetMethod("PreloadAllAssets", publicStatic);
// Emit our opcodes
il.Emit(OpCodes.Ldsfld, basePath);
il.Emit(OpCodes.Ldstr, BuildWindow.SelectedProfile.PackageName.ToLower() + "_preload");
il.Emit(OpCodes.Call, plugin.Module.ImportReference(pathCombine));
il.Emit(OpCodes.Call, plugin.Module.ImportReference(sodalitePreloadAllAssets));
#endif
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: d18106ea7c52411db45cabd362f21f16
timeCreated: 1640061580
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 151c1f5398ee70041a49c417b23f1846, type: 3}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,42 @@
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
[CreateAssetMenu(menuName = "MeatKit/Build Items/Store Files", fileName = "New build item")]
public class StoreFilesBuildItem : BuildItem
{
public string BundleName;
public Object[] Items;
public override IEnumerable<string> RequiredDependencies
{
get { return new string[0]; }
}
public override Dictionary<string, BuildMessage> Validate()
{
var messages = base.Validate();
if (BundleName != Extensions.MakeValidFileName(BundleName))
messages["BundleName"] = BuildMessage.Error("Bundle name contains invalid characters.");
return messages;
}
public override List<AssetBundleBuild> ConfigureBuild()
{
List<AssetBundleBuild> bundles = new List<AssetBundleBuild>();
bundles.Add(new AssetBundleBuild
{
assetBundleName = BundleName,
assetNames = Items.Select(AssetDatabase.GetAssetPath).ToArray()
});
return bundles;
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f6d6db4144b34551885c304840edfb62
timeCreated: 1640061353
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 6fae6dfd178cd184180013acef55632c, type: 3}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,31 @@
using UnityEditor;
namespace MeatKit
{
public class BuildMessage
{
private BuildMessage(MessageType type, string message)
{
Type = type;
Message = message;
}
public MessageType Type { get; private set; }
public string Message { get; private set; }
public static BuildMessage Info(string message)
{
return new BuildMessage(MessageType.Info, message);
}
public static BuildMessage Warning(string message)
{
return new BuildMessage(MessageType.Warning, message);
}
public static BuildMessage Error(string message)
{
return new BuildMessage(MessageType.Error, message);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4bad4598a9f145a3b5163239bb6c7536
timeCreated: 1635009317
@@ -0,0 +1,201 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using AssetsTools.NET;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if H3VR_IMPORTED
using Valve.Newtonsoft.Json;
using Valve.Newtonsoft.Json.Linq;
#endif
namespace MeatKit
{
[CreateAssetMenu(menuName = "MeatKit/Build Profile")]
public class BuildProfile : ScriptableObject, IValidatable
{
[Header("Thunderstore Metadata")]
public string PackageName = "";
public string Author = "";
public string Version = "";
public Texture2D Icon;
public Object ReadMe;
public string WebsiteURL = "";
public string Description = "";
public string[] AdditionalDependencies = new string[0];
[Header("Script Options")]
public bool StripNamespaces = true;
public string[] AdditionalNamespaces = new string[0];
[Header("Export Options")]
public BuildItem[] BuildItems = new BuildItem[0];
public AssetBundleCompressionType BundleCompressionType = AssetBundleCompressionType.LZ4;
public BuildAction BuildAction = BuildAction.JustBuildFiles;
[HideInInspector]
public string OutputProfile = "";
public Dictionary<string, BuildMessage> Validate()
{
var messages = new Dictionary<string, BuildMessage>();
// Package name needs to match regex
if (!Regex.IsMatch(PackageName, @"^[a-zA-Z_0-9]+$"))
messages["PackageName"] =
BuildMessage.Error("Package name can only contain letters, numbers, and underscores.");
// Make sure the version number is a valid x.x.x
if (!Regex.IsMatch(Version, @"^\d+\.\d+\.\d+$"))
messages["Version"] = BuildMessage.Error("Version number must be in format 'x.x.x'.");
// Description must be no longer than 250 chars
if (Description.Length > 250)
messages["Description"] = BuildMessage.Error("Description cannot be longer than 250 characters.");
// Icon must exist and be 256 x 256
if (!Icon)
messages["Icon"] = BuildMessage.Error("Missing icon.");
else if (Icon.width != 256 || Icon.height != 256)
messages["Icon"] = BuildMessage.Info("Icon will be resized to 256x256.");
if (!ReadMe)
messages["ReadMe"] = BuildMessage.Error("Missing readme.");
switch (BundleCompressionType)
{
case AssetBundleCompressionType.NONE:
messages["BundleCompressionType"] = BuildMessage.Warning(
"Uncompressed bundles are not recommended for publication. They can and will be very large.");
break;
case AssetBundleCompressionType.LZMA:
messages["BundleCompressionType"] = BuildMessage.Info(
"LZMA can take longer to compress than LZ4, however it will result in smaller file sizes usually.");
break;
}
switch (BuildAction)
{
case BuildAction.JustBuildFiles:
messages["BuildAction"] =
BuildMessage.Info(
"This will just create the files for a Thunderstore package in your AssetBundles folder.");
break;
case BuildAction.CopyToProfile:
messages["BuildAction"] =
BuildMessage.Info(
"This will copy the built files into the plugins folder of the selected profile.");
if (string.IsNullOrEmpty(OutputProfile))
messages["OutputProfile"] = BuildMessage.Error("Please set the output profile.");
else if (!Directory.Exists(OutputProfile))
messages["OutputProfile"] = BuildMessage.Error("Selected profile no longer exists.");
else if (!File.Exists(Path.Combine(OutputProfile, "mods.yml")))
messages["OutputProfile"] = BuildMessage.Error(
"Selected folder is not a r2mm profile. Please select the folder which contains the plugins folder.");
break;
case BuildAction.CreateThunderstorePackage:
messages["BuildAction"] =
BuildMessage.Info(
"This will zip up the built files as a final build for importing into r2mm / uploading to Thunderstore.");
break;
}
return messages;
}
public bool EnsureValidForEditor()
{
// Go over each build item
bool hasErrors = false, hasWarnings = false;
foreach (var item in BuildItems)
// Check if it has any validation messages
foreach (var message in item.Validate().Values)
// Log them
switch (message.Type)
{
case MessageType.Error:
Debug.LogError(AssetDatabase.GetAssetPath(item) + ": " + message.Message);
hasErrors = true;
break;
case MessageType.Warning:
Debug.LogWarning(AssetDatabase.GetAssetPath(item) + ": " + message.Message);
hasWarnings = true;
break;
case MessageType.Info:
Debug.Log(AssetDatabase.GetAssetPath(item) + ": " + message.Message);
break;
default:
throw new ArgumentOutOfRangeException();
}
// If there's errors don't let anything continue
if (hasErrors)
{
EditorUtility.DisplayDialog("Build errors",
"There were errors validating your build items. Please check the console for more info.", "Ok.");
return false;
}
// If there's only warnings, let the user decide if they want to continue
if (hasWarnings)
return EditorUtility.DisplayDialog("Build warnings",
"Some build items validated with warnings. Continue with build anyway?", "Yes", "No");
// Otherwise continue
return true;
}
public string[] GetRequiredDependencies()
{
return BuildItems
.Where(x => x != null)
.SelectMany(x => x.RequiredDependencies).ToArray();
}
public string MainNamespace
{
get
{
return Author + "." + PackageName;
}
}
public string[] GetRequiredNamespaces()
{
return new[] {MainNamespace};
}
public string[] GetAllAllowedNamespaces()
{
return GetRequiredNamespaces().Concat(AdditionalNamespaces).ToArray();
}
public void WriteThunderstoreManifest(string location)
{
#if H3VR_IMPORTED
var obj = new JObject();
obj["name"] = PackageName;
obj["author"] = Author;
obj["version_number"] = Version;
obj["description"] = Description;
obj["website_url"] = string.IsNullOrEmpty(WebsiteURL) ? "" : WebsiteURL;
// ReSharper disable once CoVariantArrayConversion
obj["dependencies"] = new JArray(GetRequiredDependencies().Concat(AdditionalDependencies).ToArray());
File.WriteAllText(location, JsonConvert.SerializeObject(obj));
#endif
}
}
public enum BuildAction
{
JustBuildFiles,
CopyToProfile,
CreateThunderstorePackage
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: afed54a239594b8abd631a8047a54987
timeCreated: 1635004125
@@ -0,0 +1,63 @@
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
[CustomEditor(typeof(BuildProfile))]
public class BuildProfileEditor : BuildItemEditor
{
private bool _folded1, _folded2;
private BuildProfile _profile;
private void OnEnable()
{
_profile = (BuildProfile) target;
}
protected override void DrawProperty(SerializedProperty property)
{
if (property.name == "AdditionalDependencies")
{
_folded1 = EditorGUILayout.Foldout(_folded1, "Dependencies");
if (_folded1) DrawListWithRequiredElements(_profile.GetRequiredDependencies(), property);
}
else if (property.name == "AdditionalNamespaces")
{
if (!_profile.StripNamespaces) return;
_folded2 = EditorGUILayout.Foldout(_folded2, "Allowed Namespaces");
if (_folded2)
{
DrawListWithRequiredElements(_profile.GetRequiredNamespaces(), property);
EditorGUI.indentLevel++;
EditorGUILayout.HelpBox("Namespaces relate to custom scripts in your project. Any code in a namespace not included here will not be included in your final build. Note this only applies to .cs files directly in your project. Scripts coming from .dll files are not affected by this setting.", MessageType.Info);
EditorGUI.indentLevel--;
}
}
else if (property.name == "BuildAction")
{
base.DrawProperty(property);
// Draw the build action stuff
if (_profile.BuildAction == BuildAction.CopyToProfile)
{
// Tell the user which profile it will be output to
string profileName = Path.GetFileName(_profile.OutputProfile);
GUILayout.Label("Selected profile: " + (string.IsNullOrEmpty(profileName) ? "None" : profileName));
// Give a button to change the output folder
if (GUILayout.Button("Select profile folder"))
_profile.OutputProfile = EditorUtility.OpenFolderPanel("Select your r2mm profile folder", @"%APPDATA%\Roaming\r2modmanPlus-local\H3VR\profiles", "");
// Draw any errors that come from the BuildAction property, as those won't get displayed otherwise.
DrawMessageIfExists("OutputProfile");
}
}
else base.DrawProperty(property);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b94a892488a449798f8fd227d82d86fc
timeCreated: 1635006063
@@ -0,0 +1,76 @@
using System;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
public class BuildWindow : EditorWindow
{
private static BuildProfile _selectedProfileInternal;
private static BuildProfileEditor _editor;
public static BuildProfile SelectedProfile
{
get
{
if (!_selectedProfileInternal)
_selectedProfileInternal = MeatKitCache.LastSelectedProfile;
return _selectedProfileInternal;
}
private set
{
if (_selectedProfileInternal != value)
_editor = null;
_selectedProfileInternal = value;
}
}
private static BuildProfileEditor EditorInstance
{
get
{
if (!_editor && SelectedProfile)
_editor = (BuildProfileEditor) Editor.CreateEditor(SelectedProfile, typeof(BuildProfileEditor));
return _editor;
}
}
[MenuItem("MeatKit/Build Window")]
public static void Open()
{
GetWindow<BuildWindow>("MeatKit Build").Show();
}
private void OnGUI()
{
EditorGUILayout.LabelField("Selected Build Profile", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
SelectedProfile = EditorGUILayout.ObjectField(SelectedProfile, typeof(BuildProfile), false) as BuildProfile;
if (EditorGUI.EndChangeCheck())
{
MeatKitCache.LastSelectedProfile = SelectedProfile;
}
if (!SelectedProfile)
{
GUILayout.Label("Please select a profile");
return;
}
EditorGUILayout.Space();
EditorInstance.OnInspectorGUI();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Build!", GUILayout.Height(50)))
MeatKit.DoBuild();
if (MeatKitCache.LastBuildTime != default(DateTime))
GUILayout.Label("Last build: " + MeatKitCache.LastBuildTime + " (" +
MeatKitCache.LastBuildDuration.GetReadableTimespan() + ")");
else GUILayout.Label("Last build: Never");
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0a4b91e470df48f8be84b62e7c91d4a7
timeCreated: 1639092690
@@ -0,0 +1,9 @@
using System.Collections.Generic;
namespace MeatKit
{
public interface IValidatable
{
Dictionary<string, BuildMessage> Validate();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f1c893eea8264e16a0b37abe9c2d6861
timeCreated: 1636270330
@@ -0,0 +1,12 @@
using System;
namespace MeatKit
{
public class MeatKitBuildException : Exception
{
public MeatKitBuildException(string message, Exception innerException) : base(message, innerException)
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9dd595cdd27a46049e3d8005658214de
timeCreated: 1641928037
+85
View File
@@ -0,0 +1,85 @@
using System;
using System.Collections.Generic;
using System.IO;
using AssetsTools.NET;
using AssetsTools.NET.Extra;
using UnityEditor;
namespace MeatKit
{
public static partial class MeatKit
{
private static void ProcessBundle(string source, string destination, IDictionary<string, string> replaceMap,
AssetBundleCompressionType recompressAs)
{
try
{
// Step 1: Load the asset bundle.
EditorUtility.DisplayProgressBar("Processing bundle", "Loading asset bundle...", 0f);
var am = new AssetsManager();
var bundle = am.LoadBundleFile(source);
var assets = am.LoadAssetsFileFromBundle(bundle, 0);
// Step 2: For each MonoScript asset, alter it's assembly name
EditorUtility.DisplayProgressBar("Processing bundle", "Modifying assets...", 0.33f);
var modifications = new List<AssetsReplacer>();
foreach (AssetFileInfoEx assetInfo in assets.table.assetFileInfo)
{
// We only want MonoScripts (type 115)
if (assetInfo.curFileType != 115) continue;
// Get the field for this asset
var field = am.GetTypeInstance(assets, assetInfo).GetBaseField();
var assemblyNameValue = field["m_AssemblyName"].GetValue();
// Check if we want to replace this name
var asmName = assemblyNameValue.AsString();
if (replaceMap.ContainsKey(asmName))
{
// Modify it's assembly name
assemblyNameValue.Set(replaceMap[asmName]);
// Write the modifications to the list
var newBytes = field.WriteToByteArray();
modifications.Add(new AssetsReplacerFromMemory(0, assetInfo.index, (int) assetInfo.curFileType,
0xFFFF, newBytes));
}
}
// Step 3: Write the modified assets back into an uncompressed bundle
EditorUtility.DisplayProgressBar("Processing bundle", "Saving changes...", 0.66f);
using (var fileStream = new FileStream(destination + ".uncompressed", FileMode.Create))
{
var bunRepl = new BundleReplacerFromAssets(assets.name, assets.name, assets.file, modifications);
var bunWriter = new AssetsFileWriter(fileStream);
bundle.file.Write(bunWriter, new List<BundleReplacer> {bunRepl});
}
// Unload the existing bundle
am.UnloadAll();
// Step 4: Re-compress the bundle if requested
EditorUtility.DisplayProgressBar("Processing bundle", "Recompressing bundle...", 1f);
if (recompressAs != AssetBundleCompressionType.NONE)
{
var compressedBundle = am.LoadBundleFile(destination + ".uncompressed");
using (var fs = File.OpenWrite(destination))
using (var writer = new AssetsFileWriter(fs))
{
compressedBundle.file.Pack(compressedBundle.file.reader, writer, recompressAs);
}
am.UnloadAll();
File.Delete(destination + ".uncompressed");
}
else File.Move(destination + ".uncompressed", destination);
}
finally
{
EditorUtility.ClearProgressBar();
GC.Collect();
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 69efae90f6bb4c3eadcd9e7c4af6ec67
timeCreated: 1617337071
+192
View File
@@ -0,0 +1,192 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MeatKit
{
public static class Extensions
{
public static Type[] GetTypesSafe(this Assembly assembly)
{
try
{
return assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
return e.Types.Where(t => t != null).ToArray();
}
}
public static string ByteArrayToString(byte[] ba)
{
var hex = new StringBuilder(ba.Length * 2);
foreach (var b in ba)
hex.AppendFormat("{0:x2}", b);
return hex.ToString();
}
// Modified version of http://answers.unity.com/answers/1425776/view.html
public static T[] GetAllInstances<T>() where T : ScriptableObject
{
return AssetDatabase.FindAssets("t:" + typeof(T).FullName)
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<T>)
.ToArray();
}
public static Object[] GetAllInstances(Type t)
{
return AssetDatabase.FindAssets("t:" + t.FullName)
.Select(AssetDatabase.GUIDToAssetPath)
.Select(p => AssetDatabase.LoadAssetAtPath(p, t))
.ToArray();
}
// https://stackoverflow.com/a/25223884
public static string MakeValidFileName(string text, char? replacement = '_')
{
if (string.IsNullOrEmpty(text)) return "";
var invalids = Path.GetInvalidFileNameChars();
var sb = new StringBuilder(text.Length);
var changed = false;
for (var i = 0; i < text.Length; i++)
{
var c = text[i];
if (invalids.Contains(c))
{
changed = true;
var repl = replacement ?? '\0';
if (repl != '\0')
sb.Append(repl);
}
else
sb.Append(c);
}
if (sb.Length == 0)
return "_";
return changed ? sb.ToString() : text;
}
// https://answers.unity.com/questions/150942/texture-scale.html
public static Texture2D ScaleTexture(this Texture2D source, int targetWidth, int targetHeight)
{
Texture2D result = new Texture2D(targetWidth, targetHeight, TextureFormat.ARGB32, false);
for (int i = 0; i < result.height; ++i)
{
for (int j = 0; j < result.width; ++j)
{
Color newColor = source.GetPixelBilinear(j / (float) result.width, i / (float) result.height);
result.SetPixel(j, i, newColor);
}
}
result.Apply();
return result;
}
public static void CopyFilesRecursively(DirectoryInfo source, DirectoryInfo target) {
foreach (DirectoryInfo dir in source.GetDirectories())
CopyFilesRecursively(dir, target.CreateSubdirectory(dir.Name));
foreach (FileInfo file in source.GetFiles())
file.CopyTo(Path.Combine(target.FullName, file.Name));
}
public static void CopyFilesRecursively(string source, string target)
{
CopyFilesRecursively(new DirectoryInfo(source), new DirectoryInfo(target));
}
#region TimeSpan formatting https://stackoverflow.com/a/21649465/8809017
public static string GetReadableTimespan(this TimeSpan ts)
{
// formats and its cutoffs based on totalseconds
var cutoff = new SortedList<long, string>
{
{59, "{3:S}"},
{60, "{2:M}"},
{60 * 60 - 1, "{2:M}, {3:S}"},
{60 * 60, "{1:H}"},
{24 * 60 * 60 - 1, "{1:H}, {2:M}"},
{24 * 60 * 60, "{0:D}"},
{long.MaxValue, "{0:D}, {1:H}"}
};
// find nearest best match
var find = cutoff.Keys.ToList()
.BinarySearch((long) ts.TotalSeconds);
// negative values indicate a nearest match
var near = find < 0 ? Math.Abs(find) - 1 : find;
// use custom formatter to get the string
return String.Format(
new HMSFormatter(),
cutoff[cutoff.Keys[near]],
ts.Days,
ts.Hours,
ts.Minutes,
ts.Seconds);
}
// formatter for forms of
// seconds/hours/day
private class HMSFormatter : ICustomFormatter, IFormatProvider
{
// list of Formats, with a P customformat for pluralization
static Dictionary<string, string> timeformats = new Dictionary<string, string>
{
{"S", "{0:P:s:s}"},
{"M", "{0:P:m:m}"},
{"H", "{0:P:h:h}"},
{"D", "{0:P:d:d}"}
};
public string Format(string format, object arg, IFormatProvider formatProvider)
{
return String.Format(new PluralFormatter(), timeformats[format], arg);
}
public object GetFormat(Type formatType)
{
return formatType == typeof(ICustomFormatter) ? this : null;
}
}
// formats a numeric value based on a format P:Plural:Singular
private class PluralFormatter : ICustomFormatter, IFormatProvider
{
public string Format(string format, object arg, IFormatProvider formatProvider)
{
if (arg != null)
{
var parts = format.Split(':'); // ["P", "Plural", "Singular"]
if (parts[0] == "P") // correct format?
{
// which index postion to use
int partIndex = (arg.ToString() == "1") ? 2 : 1;
// pick string (safe guard for array bounds) and format
return String.Format("{0}{1}", arg, (parts.Length > partIndex ? parts[partIndex] : ""));
}
}
return String.Format(format, arg);
}
public object GetFormat(Type formatType)
{
return formatType == typeof(ICustomFormatter) ? this : null;
}
}
#endregion
}
}
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d928d818e3c24bce8c1c938e971da916
timeCreated: 1628577239
+113
View File
@@ -0,0 +1,113 @@
using System.Collections.Generic;
using System.IO;
using AssetsTools.NET;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace MeatKit
{
public static partial class MeatKit
{
private static readonly string ManagedDirectory = Path.Combine(Application.dataPath, "MeatKit/Managed/");
private static bool ShowErrorIfH3VRNotImported()
{
#if (H3VR_IMPORTED == false)
EditorUtility.DisplayDialog("Cannot continue.", "You don't have the H3 scripts imported. Please do that before trying to export anything.", "Ok");
return true;
#endif
return false;
}
[MenuItem("MeatKit/Scripts/Import Game", priority = 0)]
public static void ImportAssemblies()
{
// If the path has never been set, or no longer exists, prompt the user to find it again
var gameManagedLocation = MeatKitCache.GameManagedLocation;
if (string.IsNullOrEmpty(gameManagedLocation) || !Directory.Exists(gameManagedLocation))
{
gameManagedLocation = EditorUtility.OpenFolderPanel("Select H3VR Managed directory", string.Empty, "Managed");
MeatKitCache.GameManagedLocation = gameManagedLocation;
}
// If it's _still_ empty, the user must have cancelled.
if (string.IsNullOrEmpty(gameManagedLocation)) return;
ImportAssemblies(gameManagedLocation, ManagedDirectory);
}
[MenuItem("MeatKit/Scripts/Import Single", priority = 0)]
public static void ImportSingleAssembly()
{
var assemblyLocation =
EditorUtility.OpenFilePanel("Select assembly", null, "dll");
if (string.IsNullOrEmpty(assemblyLocation)) return;
MeatKitCache.LastImportedAssembly = assemblyLocation;
ImportSingleAssembly(assemblyLocation, ManagedDirectory);
Debug.Log("Finished importing " + assemblyLocation);
}
[MenuItem("MeatKit/Scripts/Re-Import Last", priority = 0)]
public static void ReimportLast()
{
if (string.IsNullOrEmpty(MeatKitCache.LastImportedAssembly))
{
Debug.Log("Nothing to re-import.");
return;
}
ImportSingleAssembly(MeatKitCache.LastImportedAssembly, ManagedDirectory);
Debug.Log("Re-imported " + MeatKitCache.LastImportedAssembly);
}
[MenuItem("MeatKit/Scripts/Export", priority = 0)]
public static void ExportEditorScripts()
{
// Make sure the scripts are imported and there are no errors before exporting
if (ShowErrorIfH3VRNotImported()) return;
if (!BuildWindow.SelectedProfile.EnsureValidForEditor()) return;
ExportEditorAssembly(BundleOutputPath);
}
[MenuItem("MeatKit/Asset Bundle/Export", priority = 1)]
public static void ExportBundle()
{
var assetBundlePath = EditorUtility.OpenFilePanel("Select asset bundle", Application.dataPath, "");
var settings = BuildWindow.SelectedProfile;
var replaceMap = new Dictionary<string, string>
{
{"Assembly-CSharp.dll", settings.PackageName + ".dll"},
{"Assembly-CSharp-firstpass.dll", settings.PackageName + "-firstpass.dll"},
{"H3VRCode-CSharp.dll", "Assembly-CSharp.dll"},
{"H3VRCode-CSharp-firstpass.dll", "Assembly-CSharp-firstpass.dll"}
};
ProcessBundle(assetBundlePath, assetBundlePath, replaceMap, AssetBundleCompressionType.LZ4);
}
[MenuItem("MeatKit/Asset Bundle/Import", priority = 1)]
public static void ImportBundle()
{
var assetBundlePath = EditorUtility.OpenFilePanel("Select asset bundle", Application.dataPath, "");
var replaceMap = new Dictionary<string, string>
{
{"Assembly-CSharp.dll", "H3VRCode-CSharp.dll"},
{"Assembly-CSharp-firstpass.dll", "H3VRCode-CSharp-firstpass.dll"}
};
ProcessBundle(assetBundlePath, assetBundlePath + "-imported", replaceMap, AssetBundleCompressionType.NONE);
}
public static void ClearCache()
{
AssetDatabase.SaveAssets();
if (Directory.Exists(ManagedDirectory))
Directory.Delete(ManagedDirectory, true);
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, "");
AssetDatabase.Refresh();
}
}
}
+12
View File
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: dc821cd525214a745a8b5ee5624f98c6
timeCreated: 1617325095
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+112
View File
@@ -0,0 +1,112 @@
using System;
using System.Globalization;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace MeatKit
{
[Serializable]
public class MeatKitCache
{
private const string CacheFileName = "meatkit.json";
[SerializeField]
private string _lastBuildTime = default(DateTime).ToString(CultureInfo.InvariantCulture);
[SerializeField]
private string _lastBuildDuration = default(TimeSpan).ToString();
[SerializeField]
private string _gameManagedLocation;
[SerializeField]
private string _lastImportedAssembly;
[SerializeField]
private string _lastSelectedProfileGuid;
private static string CacheFilePath
{
get { return Path.Combine(Path.GetDirectoryName(Application.dataPath), CacheFileName); }
}
private static MeatKitCache _instance;
private static MeatKitCache Instance
{
get
{
if (_instance != null) return _instance;
if (!File.Exists(CacheFilePath))
{
_instance = new MeatKitCache();
WriteCache();
}
else _instance = JsonUtility.FromJson<MeatKitCache>(File.ReadAllText(CacheFileName));
return _instance;
}
}
private static void WriteCache()
{
File.WriteAllText(CacheFilePath, JsonUtility.ToJson(_instance));
}
public static DateTime LastBuildTime
{
get { return DateTime.Parse(Instance._lastBuildTime); }
set
{
Instance._lastBuildTime = value.ToString(CultureInfo.InvariantCulture);
WriteCache();
}
}
public static TimeSpan LastBuildDuration
{
get { return TimeSpan.Parse(Instance._lastBuildDuration); }
set
{
Instance._lastBuildDuration = value.ToString();
WriteCache();
}
}
public static string GameManagedLocation
{
get { return Instance._gameManagedLocation; }
set
{
Instance._gameManagedLocation = value;
WriteCache();
}
}
public static string LastImportedAssembly
{
get { return Instance._lastImportedAssembly; }
set
{
Instance._lastImportedAssembly = value;
WriteCache();
}
}
public static BuildProfile LastSelectedProfile
{
get
{
if (string.IsNullOrEmpty(Instance._lastSelectedProfileGuid)) return null;
var path = AssetDatabase.GUIDToAssetPath(Instance._lastSelectedProfileGuid);
return string.IsNullOrEmpty(path) ? null : AssetDatabase.LoadAssetAtPath<BuildProfile>(path);
}
set
{
if (value == null) Instance._lastSelectedProfileGuid = "";
Instance._lastSelectedProfileGuid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
WriteCache();
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0dd6818cfc454c2a881d31442b37269e
timeCreated: 1638838073
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c302b95892ac1244bbc2d7eb2a4584a2
folderAsset: yes
timeCreated: 1640060210
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

@@ -0,0 +1,76 @@
fileFormatVersion: 2
guid: f999bddab1821b94691466e97cc6891f
timeCreated: 1642657287
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 1
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: 2
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@@ -0,0 +1,76 @@
fileFormatVersion: 2
guid: 151c1f5398ee70041a49c417b23f1846
timeCreated: 1640061561
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: 2
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

@@ -0,0 +1,76 @@
fileFormatVersion: 2
guid: 6fae6dfd178cd184180013acef55632c
timeCreated: 1640061322
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: 2
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c7a0d66f64ea9324e9fcfe43a9f69c4e
folderAsset: yes
timeCreated: 1638903534
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+34
View File
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: cfc6c4032c0e78f7c0480d3c1c93001e
timeCreated: 1637991225
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+34
View File
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: f0ebcb063f9204b9162f28fbb60fc29c
timeCreated: 1634082208
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+34
View File
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 435f5990a4548dbc0126c23e6081aa8d
timeCreated: 1638843984
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 7399badb939ce1137fff9ef0738fd1aa
timeCreated: 1637991225
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+34
View File
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 35077c065319ab23c8ea7477fa04223d
timeCreated: 1635021478
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 99b8fb0fa0c1bbbbacd9654ef1e25df4
timeCreated: 1636265531
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 1
settings: {}
data:
first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
+89
View File
@@ -0,0 +1,89 @@
#if H3VR_IMPORTED
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.SceneManagement;
using TNHQoLImprovements;
/*
* SUPER LARGE WARNING ABOUT THIS CLASS
* This class can be used to add custom behaviour to your generated BepInEx plugin.
* Please note, however, that all of the things in here already are REQUIRED and CANNOT BE CHANGED.
* There are LARGE TEXT WARNINGS above such items so you don't forget.
* You may add to this class so long as you do not modify anything with those notices (lest you want build errors)
*
* The class name and BepInPlugin attribute are modified at build-time to reflect your build settings.
* BepInDependency attributes will automatically be generated if they're required by a build item, otherwise
* may add it yourself here.
*/
// DO NOT REMOVE OR CHANGE ANY OF THESE ATTRIBUTES
[BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")]
[BepInProcess("h3vr.exe")]
// DO NOT CHANGE THE NAME OF THIS CLASS.
public class MeatKitPlugin : BaseUnityPlugin
{
// DO NOT CHANGE OR REMOVE THIS FIELD.
#pragma warning disable 414
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
#pragma warning restore 414
public static AssetBundle bundle;
public static ConfigEntry<bool> showHPBackground;
public static ConfigEntry<float> hpBackgroundOpacity;
public static ConfigEntry<bool> showTokens;
public static ConfigEntry<bool> showHolds;
private static InPlay instance;
private LeaderboardPlayerCountPatch lpc;
private void SceneChanged(Scene from, Scene to)
{
//Logger.LogInfo(string.Format("scene chg: {0} --> {1}", from.name, to.name));
if(GameObject.Find("_NewTAHReticle") != null)
{
instance = new GameObject().AddComponent<InPlay>();
}
else
{
Destroy(instance);
}
}
private void Awake()
{
// load asset bundle
bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements"));
SceneManager.activeSceneChanged += SceneChanged;
LoadAssets();
// setup configuration
showHPBackground = Config.Bind("Health Counter",
"Background enabled",
true,
"Apply a background to the health text.");
hpBackgroundOpacity = Config.Bind("Health Counter",
"Background opacity",
0.74f,
"Set opacity of health text's background (if enabled).");
showTokens = Config.Bind("Game Info",
"Show Tokens",
true,
"Shows how many tokens the player has by their radar hand.");
showHolds = Config.Bind("Game Info",
"Show Holds",
true,
"Shows how many holds the player has completed by their radar hand.");
// patch the leaderboard
lpc = new LeaderboardPlayerCountPatch();
}
// DO NOT EDIT.
private void LoadAssets() {}
}
#endif
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 22911b70b8624c13bc815f600dc9d5b4
timeCreated: 1629440186
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f69811f758fe69d4a8db916798dae1d0
timeCreated: 1641677517
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a617135c1b441e09689a962f3a634c8
folderAsset: yes
timeCreated: 1617388092
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 909a2b7b1c734764287b9acd96752fc7
folderAsset: yes
timeCreated: 1640643655
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
+181
View File
@@ -0,0 +1,181 @@
// Adapted from https://gist.github.com/kalineh/ad5135946f2009c36f755eea0a880998
using System;
using System.Collections.Generic;
using System.Linq;
#if H3VR_IMPORTED
using FistVR;
#endif
using UnityEditor;
using UnityEngine;
public class EnumPickerWindow : EditorWindow
{
private static GUIStyle _regularStyle;
private static GUIStyle _selectedStyle;
private string _enumName;
private string _filter;
private Action<string> _onSelectCallback;
private EditorWindow _parent;
private Vector2 _scroll;
private List<string> _valuesFiltered;
private List<string> _valuesRaw;
private void OnGUI()
{
GUILayout.Label(string.Format("Enum Type: {0}", _enumName));
GUI.SetNextControlName("filter");
var filterUpdate = GUILayout.TextField(_filter);
if (filterUpdate != _filter)
FilterValues(filterUpdate);
// always focused
GUI.FocusControl("filter");
_scroll = GUILayout.BeginScrollView(_scroll);
for (var i = 0; i < _valuesFiltered.Count; ++i)
{
var value = _valuesFiltered[i];
var style = i == 0 ? _selectedStyle : _regularStyle;
var rect = GUILayoutUtility.GetRect(new GUIContent(value), style);
var clicked = GUI.Button(rect, value);
if (clicked)
{
GUILayout.EndScrollView();
_onSelectCallback(value);
Close();
_parent.Repaint();
_parent.Focus();
return;
}
}
GUILayout.EndScrollView();
if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Return)
{
if (_valuesFiltered.Count > 0)
_onSelectCallback(_valuesFiltered[0]);
Close();
_parent.Repaint();
_parent.Focus();
}
if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape)
{
Close();
_parent.Repaint();
_parent.Focus();
}
}
public void OnLostFocus()
{
Close();
}
public void ShowCustom(string enumName, List<string> values, Rect rect, Action<string> onSelect)
{
_regularStyle = new GUIStyle(EditorStyles.label);
_regularStyle.active = _regularStyle.normal;
_selectedStyle = new GUIStyle(EditorStyles.label);
_selectedStyle.normal = _selectedStyle.focused;
_selectedStyle.active = _selectedStyle.focused;
_enumName = enumName;
_valuesRaw = new List<string>(values);
_valuesFiltered = new List<string>(values);
_filter = "";
_onSelectCallback = onSelect;
_parent = focusedWindow;
var screenRect = rect;
var screenSize = new Vector2(400, 400);
screenRect.position = GUIUtility.GUIToScreenPoint(screenRect.position);
ShowAsDropDown(screenRect, screenSize);
Focus();
GUI.FocusControl("filter");
}
private void FilterValues(string filterUpdate)
{
_filter = filterUpdate;
var filterLower = _filter.ToLower();
_valuesFiltered.Clear();
foreach (var value in from value in _valuesRaw
let lower = value.ToLower()
where lower.Contains(filterLower)
select value)
_valuesFiltered.Add(value);
}
}
public class EnumPicker : PropertyDrawer
{
private EnumPickerWindow _window;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
Array valuesRaw = null;
Type enumType = fieldInfo.FieldType;
if (enumType.IsArray) enumType = enumType.GetElementType(); //this turns the enum array into just the enum to prevent issues with arrays of enums
valuesRaw = Enum.GetValues(enumType);
if (valuesRaw.Length <= 0)
return;
var valuesStr = new List<string>();
for (var i = 0; i < valuesRaw.Length; ++i)
{
object raw = valuesRaw.GetValue(i);
var str = raw.ToString();
valuesStr.Add(str);
}
string enumName = enumType.Name;
string currentName = Enum.GetName(enumType, property.intValue);
EditorGUI.PrefixLabel(position, label);
GUI.SetNextControlName(property.propertyPath);
var fieldRect = new Rect(position.x + EditorGUIUtility.labelWidth, position.y,
position.width - EditorGUIUtility.labelWidth, position.height);
if (GUI.Button(fieldRect, currentName, EditorStyles.popup))
{
_window = EditorWindow.GetWindow<EnumPickerWindow>();
Action<string> callback = str =>
{
var index = (int) Convert.ChangeType(Enum.Parse(enumType, str), enumType);
property.serializedObject.Update();
property.intValue = index;
property.serializedObject.ApplyModifiedProperties();
};
_window.ShowCustom(enumName, valuesStr, fieldRect, callback);
_window.Focus();
}
}
}
#if H3VR_IMPORTED
[CustomPropertyDrawer(typeof(FireArmMagazineType))]
[CustomPropertyDrawer(typeof(FireArmClipType))]
[CustomPropertyDrawer(typeof(FireArmRoundClass))]
[CustomPropertyDrawer(typeof(ItemSpawnerObjectDefinition.ItemSpawnerCategory))]
[CustomPropertyDrawer(typeof(ItemSpawnerID.EItemCategory))]
[CustomPropertyDrawer(typeof(ItemSpawnerID.ESubCategory))]
[CustomPropertyDrawer(typeof(FireArmRoundType))]
[CustomPropertyDrawer(typeof(SosigEnemyID))]
public class EnumDrawers : EnumPicker
{
}
#endif
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 27e4b73d795c232439cf3aee1d6ed3ba
timeCreated: 1628222780
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(IconCamera))]
[CanEditMultipleObjects]
public class IconCameraEditor : Editor {
Texture2D previewTexture = null;
public override void OnInspectorGUI()
{
serializedObject.Update();
var property = serializedObject.GetIterator();
if (!property.NextVisible(true)) return;
do EditorGUILayout.PropertyField(property, true);
while (property.NextVisible(false));
serializedObject.ApplyModifiedProperties();
IconCamera iconCamera = serializedObject.targetObject as IconCamera;
iconCamera.thisCamera.depthTextureMode = iconCamera.CameraDepthMode;
if (previewTexture != null)
{
GUILayout.BeginVertical("Box");
GUIStyle style = new GUIStyle();
style.alignment = TextAnchor.UpperCenter;
style.fixedWidth = Screen.width - 50;
style.fixedHeight = Screen.width - 50;
GUILayout.Label(previewTexture, style);
GUILayout.EndVertical();
}
if (GUILayout.Button("Update Preview"))
{
if (iconCamera.renderTexture != null)
{
RenderTexture temp = RenderTexture.active;
RenderTexture.active = iconCamera.renderTexture;
Texture2D texture = new Texture2D(iconCamera.renderTexture.width, iconCamera.renderTexture.height);
texture.ReadPixels(new Rect(0, 0, iconCamera.renderTexture.width, iconCamera.renderTexture.height), 0, 0);
texture.Apply();
RenderTexture.active = temp;
texture = iconCamera.FlipTexture(texture);
if (iconCamera.background != null)
{
texture = iconCamera.AddBackground(texture, iconCamera.background);
}
previewTexture = texture;
}
}
if (GUILayout.Button("Take Picture"))
{
Selection.activeGameObject.GetComponent<IconCamera>().Capture();
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b4607bcf07fdb67428d41b6bd2f9b2fb
timeCreated: 1640645560
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,37 @@
using System;
using UnityEditor;
using UnityEngine;
public class PrefabLoader : EditorWindow
{
private AssetBundle _bundle;
private string[] _assets = new string[0];
private int _selectedAsset = 0;
[MenuItem("MeatKit/Asset Bundle/Prefab Loader")]
private static void Init()
{
GetWindow<PrefabLoader>().Show();
}
private void OnGUI()
{
if (GUILayout.Button("Select Asset Bundle"))
{
// If there's already a bundle loaded, unload it.
if (_bundle) _bundle.Unload(false);
// Ask for the new bundle, load it, and get its assets
string assetBundlePath = EditorUtility.OpenFilePanel("Select Asset Bundle", string.Empty, string.Empty);
_bundle = AssetBundle.LoadFromFile(assetBundlePath);
_assets = _bundle.GetAllAssetNames();
_selectedAsset = 0;
}
if (_assets.Length > 0)
{
_selectedAsset = EditorGUILayout.Popup(_selectedAsset, _assets);
if (GUILayout.Button("Spawn")) Instantiate(_bundle.LoadAsset(_assets[_selectedAsset]));
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d4b78186f45453aa4abc82dc1364363
timeCreated: 1637988640
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: bf9dd0c01456ee745baa552ed8b66182
folderAsset: yes
timeCreated: 1641758894
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: b2cc9af527c35194481307c551f26f04
folderAsset: yes
timeCreated: 1641758894
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,230 @@
#if H3VR_IMPORTED
using FistVR;
#endif
using MeatKit;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
public class GunRipperWindow : EditorWindow
{
public GameObject SelectedGameObject;
public string ExportPath = "Meatkit/Tools/GunRipper/Export";
[MenuItem("Tools/Gun Ripper")]
public static void Open()
{
GetWindow<GunRipperWindow>("Gun Ripper").Show();
}
#if H3VR_IMPORTED
private void OnGUI()
{
EditorGUILayout.LabelField("Selected GameObject", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
SelectedGameObject = EditorGUILayout.ObjectField(SelectedGameObject, typeof(GameObject), true) as GameObject;
if (string.IsNullOrEmpty(ExportPath)) ExportPath = "Meatkit/Tools/GunRipper/Export";
ExportPath = EditorGUILayout.TextField(ExportPath);
if (!SelectedGameObject)
{
GUILayout.Label("Please select a game object");
return;
}
EditorGUILayout.Space();
FVRFireArm firearmComp = SelectedGameObject.GetComponent<FVRFireArm>();
FVRFireArmMagazine magazineComp = SelectedGameObject.GetComponent<FVRFireArmMagazine>();
FVRFireArmAttachment attachment = SelectedGameObject.GetComponent<FVRFireArmAttachment>();
if (firearmComp != null && firearmComp.AudioClipSet != null && GUILayout.Button("Rip Firearm Audio"))
{
Debug.Log("Ripping Audio!");
RipAudio(firearmComp.AudioClipSet, "AudioSet");
}
if (magazineComp != null && magazineComp.Profile != null && GUILayout.Button("Rip Magazine Audio"))
{
Debug.Log("Ripping Audio!");
RipAudio(magazineComp.Profile, "AudioSet");
}
if(attachment != null && (attachment.AudClipAttach != null || attachment.AudClipDettach != null) && GUILayout.Button("Rip Attachment Audio"))
{
if(attachment.AudClipAttach != null)
{
Debug.Log("Ripping Audio!");
RipAudio(attachment.AudClipAttach, "AudioAttach");
}
if (attachment.AudClipDettach != null)
{
Debug.Log("Ripping Audio!");
RipAudio(attachment.AudClipDettach, "AudioDettach");
}
}
if (firearmComp != null && (firearmComp.RecoilProfile != null || firearmComp.RecoilProfileStocked != null) && GUILayout.Button("Rip Firearm Recoil"))
{
if(firearmComp.RecoilProfile != null)
{
Debug.Log("Ripping Stockless Recoil!");
RipRecoil(firearmComp.RecoilProfile, "Recoil");
}
if(firearmComp.RecoilProfileStocked != null)
{
Debug.Log("Ripping Stocked Recoil!");
RipRecoil(firearmComp.RecoilProfileStocked, "RecoilStocked");
}
}
}
private void RipAudio(AudioEvent audioEvent, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
RipAudioClips(audioEvent, destinationFolderPath);
}
private void RipAudio(FVRFirearmAudioSet audioSet, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
string audioPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
FVRFirearmAudioSet audioCopy = CreateInstance<FVRFirearmAudioSet>();
CopyFields(audioCopy, audioSet);
RipAudioClips(audioCopy, destinationFolderPath);
AssetDatabase.DeleteAsset(audioPath);
AssetDatabase.CreateAsset(audioCopy, audioPath);
AssetDatabase.SaveAssets();
}
private void RipRecoil(FVRFireArmRecoilProfile recoil, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
string recoilPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
FVRFireArmRecoilProfile recoilCopy = CreateInstance<FVRFireArmRecoilProfile>();
CopyFields(recoilCopy, recoil);
AssetDatabase.DeleteAsset(recoilPath);
AssetDatabase.CreateAsset(recoilCopy, recoilPath);
AssetDatabase.SaveAssets();
}
private void CopyFields(UnityEngine.Object copyAsset, UnityEngine.Object origAsset, bool allowMismatch = false)
{
Type type = origAsset.GetType();
if (!allowMismatch && type != copyAsset.GetType())
{
return;
}
BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
PropertyInfo[] pinfos = type.GetProperties(flags);
foreach (var pinfo in pinfos)
{
if (pinfo.CanWrite)
{
try
{
pinfo.SetValue(copyAsset, pinfo.GetValue(origAsset, null), null);
}
catch
{
}
}
}
FieldInfo[] finfos = type.GetFields(flags);
foreach (var finfo in finfos)
{
finfo.SetValue(copyAsset, finfo.GetValue(origAsset));
}
}
private void RipAudioClips(System.Object asset, string exportPath)
{
Type type = asset.GetType();
BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
FieldInfo[] finfos = type.GetFields(flags);
foreach (var finfo in finfos)
{
Debug.Log("Field: " + finfo.Name + ", Type: " + finfo.FieldType);
if(finfo.GetValue(asset) is List<AudioClip>)
{
Debug.Log("List!");
List<AudioClip> audioList = finfo.GetValue(asset) as List<AudioClip>;
for (int i = 0; i < audioList.Count; i++)
{
AudioClip clip = audioList[i];
if(clip != null)
{
Debug.Log("Audio Clip! " + clip.name);
audioList[i] = SavWav.Save(exportPath, clip);
}
}
}
if(finfo.FieldType == typeof(AudioEvent))
{
Debug.Log("Audio Event!");
RipAudioClips(finfo.GetValue(asset), exportPath);
}
}
}
#endif
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 80429e2d9786fda44b01ab04cadd4b75
timeCreated: 1641758895
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,190 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Allows for saving audio clips to wav file.
/// Code found here: https://gist.github.com/darktable/2317063
/// </summary>
public static class SavWav
{
const int HEADER_SIZE = 44;
struct ClipData
{
public int samples;
public int channels;
public float[] samplesData;
}
public static AudioClip Save(string path, AudioClip clip)
{
var assetPath = path.Trim('/') + "/" + clip.name + ".wav";
var filepath = Directory.GetParent(Application.dataPath) + "/" + path.Trim('/') + "/" + clip.name + ".wav";
Debug.Log(filepath);
Debug.Log(assetPath);
AssetDatabase.DeleteAsset(assetPath);
// Make sure directory exists if user is saving to sub dir.
ClipData clipdata = new ClipData();
clipdata.samples = clip.samples;
clipdata.channels = clip.channels;
float[] dataFloat = new float[clip.samples * clip.channels];
clip.GetData(dataFloat, 0);
clipdata.samplesData = dataFloat;
using (var fileStream = CreateEmpty(filepath))
{
MemoryStream memstrm = new MemoryStream();
ConvertAndWrite(memstrm, clipdata);
memstrm.WriteTo(fileStream);
WriteHeader(fileStream, clip);
}
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
AssetDatabase.Refresh();
return (AudioClip)AssetDatabase.LoadAssetAtPath(assetPath, typeof(AudioClip));
}
public static AudioClip TrimSilence(AudioClip clip, float min)
{
var samples = new float[clip.samples];
clip.GetData(samples, 0);
return TrimSilence(new List<float>(samples), min, clip.channels, clip.frequency);
}
public static AudioClip TrimSilence(List<float> samples, float min, int channels, int hz)
{
return TrimSilence(samples, min, channels, hz, false, false);
}
public static AudioClip TrimSilence(List<float> samples, float min, int channels, int hz, bool _3D, bool stream)
{
int i;
for (i = 0; i < samples.Count; i++)
{
if (Mathf.Abs(samples[i]) > min)
{
break;
}
}
samples.RemoveRange(0, i);
for (i = samples.Count - 1; i > 0; i--)
{
if (Mathf.Abs(samples[i]) > min)
{
break;
}
}
samples.RemoveRange(i, samples.Count - i);
var clip = AudioClip.Create("TempClip", samples.Count, channels, hz, _3D, stream);
clip.SetData(samples.ToArray(), 0);
return clip;
}
static FileStream CreateEmpty(string filepath)
{
var fileStream = new FileStream(filepath, FileMode.Create);
byte emptyByte = new byte();
for (int i = 0; i < HEADER_SIZE; i++) //preparing the header
{
fileStream.WriteByte(emptyByte);
}
return fileStream;
}
static void ConvertAndWrite(MemoryStream memStream, ClipData clipData)
{
float[] samples = new float[clipData.samples * clipData.channels];
samples = clipData.samplesData;
Int16[] intData = new Int16[samples.Length];
Byte[] bytesData = new Byte[samples.Length * 2];
const float rescaleFactor = 32767; //to convert float to Int16
for (int i = 0; i < samples.Length; i++)
{
intData[i] = (short)(samples[i] * rescaleFactor);
//Debug.Log (samples [i]);
}
Buffer.BlockCopy(intData, 0, bytesData, 0, bytesData.Length);
memStream.Write(bytesData, 0, bytesData.Length);
}
static void WriteHeader(FileStream fileStream, AudioClip clip)
{
var hz = clip.frequency;
var channels = clip.channels;
var samples = clip.samples;
fileStream.Seek(0, SeekOrigin.Begin);
Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
fileStream.Write(riff, 0, 4);
Byte[] chunkSize = BitConverter.GetBytes(fileStream.Length - 8);
fileStream.Write(chunkSize, 0, 4);
Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
fileStream.Write(wave, 0, 4);
Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
fileStream.Write(fmt, 0, 4);
Byte[] subChunk1 = BitConverter.GetBytes(16);
fileStream.Write(subChunk1, 0, 4);
UInt16 two = 2;
UInt16 one = 1;
Byte[] audioFormat = BitConverter.GetBytes(one);
fileStream.Write(audioFormat, 0, 2);
Byte[] numChannels = BitConverter.GetBytes(channels);
fileStream.Write(numChannels, 0, 2);
Byte[] sampleRate = BitConverter.GetBytes(hz);
fileStream.Write(sampleRate, 0, 4);
Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
fileStream.Write(byteRate, 0, 4);
UInt16 blockAlign = (ushort)(channels * 2);
fileStream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
UInt16 bps = 16;
Byte[] bitsPerSample = BitConverter.GetBytes(bps);
fileStream.Write(bitsPerSample, 0, 2);
Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
fileStream.Write(datastring, 0, 4);
Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
fileStream.Write(subChunk2, 0, 4);
// fileStream.Close();
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 16f4f028d3b75704fbc40b3122b0c568
timeCreated: 1641758895
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+9
View File
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 67b0d6a5c1b85824bbcb13aefd6b9879
folderAsset: yes
timeCreated: 1640644671
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 7390fd4499410bb4da9b31d5f5773db7
folderAsset: yes
timeCreated: 1640720511
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

@@ -0,0 +1,76 @@
fileFormatVersion: 2
guid: 95d557f2518a98942b8b75fb4c572df2
timeCreated: 1640801294
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 1
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e2c6465d11669fe48a03a5e0a4858961
folderAsset: yes
timeCreated: 1640644677
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BlackWhiteEffect
m_Shader: {fileID: 4800000, guid: ca1ad64f6fe2663418174309f73c9ec5, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _ClipDistance: 10
- _ColorBands: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightToNormalFactor: 0.366
- _MaxBrightness: 9.34
- _Metallic: 0
- _MinBrightness: -1.57
- _Mode: 0
- _NormalCutoff: 0.548
- _NormalMultiplier: 11.1
- _NormalPower: 4.08
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _BrightColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DarkColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 95bd255dc1046994d88a5333bd4df105
timeCreated: 1640641178
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 3d764943143e36d439f718a1ba9ad47c
folderAsset: yes
timeCreated: 1640644682
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,83 @@
Shader "Image/BlackWhiteEffect"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_MinBrightness("Min Brightness", Float) = 0
_MaxBrightness("Max Brightness", Float) = 1
_ColorBands("Color Bands", Float) = 1000
_DarkColor("Dark Color", Color) = (0, 0, 0, 1)
_BrightColor("Bright Color", Color) = (1, 1, 1, 1)
_LightToNormalFactor("Light To Normal Factor", Range(0, 1)) = 1
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
float remap(float value, float from1, float to1, float from2, float to2) {
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex, _CameraDepthNormalsTexture;
float _MinBrightness, _MaxBrightness, _ColorBands, _LightToNormalFactor;
fixed4 _DarkColor, _BrightColor;
fixed4 frag (v2f i) : SV_Target
{
float4 depthnormal = tex2D(_CameraDepthNormalsTexture, i.uv);
fixed4 col = tex2D(_MainTex, i.uv);
//decode depthnormal
float3 normal;
float depth;
DecodeDepthNormal(depthnormal, depth, normal);
//Get the luminance and process it
fixed normalLuminance = Luminance(fixed3(normal.b, normal.b, normal.b));
fixed lightLuminance = Luminance(fixed3(col.r, col.g, col.b));
fixed luminance = lerp(normalLuminance, lightLuminance, _LightToNormalFactor);
luminance = remap(luminance, 0, 1, _MinBrightness, _MaxBrightness);
luminance = floor(luminance * _ColorBands) / _ColorBands;
float depthFactor = 1 - step(1, depth);
fixed4 output = lerp(_DarkColor, _BrightColor, luminance);
output = fixed4(output.r, output.g, output.b, depthFactor);
return output;
}
ENDCG
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ca1ad64f6fe2663418174309f73c9ec5
timeCreated: 1640641164
licenseType: Free
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
+204
View File
@@ -0,0 +1,204 @@
#if UNITY_EDITOR
using System.IO;
using UnityEngine;
using UnityEditor;
[ExecuteInEditMode]
public class IconCamera : MonoBehaviour
{
[Header("Hover over variables to show additional tooltips.")]
[Tooltip("Use this to trigger the capture of an icon IN PLAYMODE ONLY!")]
public KeyCode iconCaptureKey;
[Tooltip("Use this checkbox like a button to trigger the capture of an icon (Editor or Playmode).")]
public bool iconCaptureButton;
[Tooltip("Path to icons folder (without \"Assets\" in the beginning).")]
public string path = "Icons";
[Tooltip("Name of the generated Icon without a file extension (no \".png\" required).")]
public string iconName = "ExampleIcon";
[Tooltip("The depth texture mode of the camera. Some effects will require either DepthNormals or Depth to work correctly")]
public DepthTextureMode CameraDepthMode = DepthTextureMode.DepthNormals;
[Tooltip("Material that determines the post effect of the image")]
public Material effectMaterial;
[Tooltip("The background image that will be applied in areas with full transparency")]
public Texture2D background;
[HideInInspector]
public RenderTexture renderTexture;
public Camera thisCamera
{
get
{
if (!_camera)
{
_camera = this.gameObject.GetComponent<Camera>();
}
return _camera;
}
}
private Camera _camera;
private void Update()
{
if (Input.GetKeyDown(iconCaptureKey))
{
Capture();
}
}
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if(renderTexture != null)
{
RenderTexture.ReleaseTemporary(renderTexture);
}
if (effectMaterial != null)
{
Graphics.Blit(source, destination, effectMaterial);
}
else
{
Graphics.Blit(source, destination);
}
renderTexture = RenderTexture.GetTemporary(source.width, source.height);
Graphics.Blit(destination, renderTexture);
}
public void Capture()
{
Debug.Log("Say Cheese!");
//Manually calling render on the camera caused editor lockup with larger resolutions
//thisCamera.Render();
RenderTexture.active = renderTexture;
Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height);
texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
texture.Apply();
texture = FlipTexture(texture);
if(background != null)
{
texture = AddBackground(texture, background);
}
byte[] bytes = texture.EncodeToPNG();
string imagePath = Application.dataPath + "/" + path + "/" + iconName + ".png";
string assetPath = "Assets" + "/" + path + "/" + iconName + ".png";
File.WriteAllBytes(imagePath, bytes);
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(assetPath);
importer.isReadable = true;
importer.textureType = TextureImporterType.Sprite;
importer.spriteImportMode = SpriteImportMode.Single;
importer.alphaSource = TextureImporterAlphaSource.FromInput;
importer.alphaIsTransparency = true;
importer.mipmapEnabled = false;
importer.wrapMode = TextureWrapMode.Clamp;
EditorUtility.SetDirty(importer);
importer.SaveAndReimport();
AssetDatabase.Refresh();
}
/// <summary>
/// Returns a flipped copy of the given texture
/// Taken from this forum: https://forum.unity.com/threads/flipping-texture2d-image-within-unity.35974/
/// </summary>
/// <param name="original"></param>
/// <returns></returns>
public Texture2D FlipTexture(Texture2D original)
{
Texture2D flipped = new Texture2D(original.width, original.height);
int origWidth = original.width;
int origHeight = original.height;
for (int x = 0; x < origWidth; x++)
{
for (int y = 0; y < origHeight; y++)
{
flipped.SetPixel(x, origHeight - y - 1, original.GetPixel(x, y));
}
}
flipped.Apply();
return flipped;
}
public Texture2D AddBackground(Texture2D original, Texture2D background)
{
Texture2D result = new Texture2D(original.width, original.height);
int origWidth = original.width;
int origHeight = original.height;
int backWidth = background.width;
int backHeight = background.height;
for (int x = 0; x < origWidth; x++)
{
for (int y = 0; y < origHeight; y++)
{
Color originalPixel = original.GetPixel(x, y);
if(originalPixel.a == 0)
{
int backX = (int)Remap(x, 0, origWidth, 0, backWidth);
int backY = (int)Remap(y, 0, origHeight, 0, backHeight);
result.SetPixel(x, y, background.GetPixel(backX, backY));
}
else
{
result.SetPixel(x, y, originalPixel);
}
}
}
result.Apply();
return result;
}
/// <summary>
/// Maps a given value from one range to another
/// Taken from this forum: https://forum.unity.com/threads/re-map-a-number-from-one-range-to-another.119437/
/// </summary>
/// <param name="value"></param>
/// <param name="from1"></param>
/// <param name="to1"></param>
/// <param name="from2"></param>
/// <param name="to2"></param>
/// <returns></returns>
public float Remap(float value, float from1, float to1, float from2, float to2)
{
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
}
#endif
+12
View File
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: dcb72b0d9a9ea3b43a48a22b952f43c5
timeCreated: 1637536229
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: