Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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using System;
using Mono.Cecil;
using UnityEngine;
namespace MeatKit
{
public abstract class AssemblyModifier : ScriptableObject
{
[NonSerialized]
public bool Applied = false;
public abstract void ApplyModification(AssemblyDefinition assembly);
}
}
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fileFormatVersion: 2
guid: c7e21420a1d84ca5947b2fd9eb9db6d8
timeCreated: 1628213934
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using System;
using Mono.Cecil;
using UnityEngine;
namespace MeatKit
{
[CreateAssetMenu(menuName = "MeatKit/Assembly Editors/Enum", fileName = "New Enum Editor")]
public class EnumModifier : AssemblyModifier
{
private const FieldAttributes Attributes =
FieldAttributes.Static | FieldAttributes.Literal | FieldAttributes.Public | FieldAttributes.HasDefault;
[Tooltip("Specify the FULL NAME of the enum you want to change. e.g. Sub.Namespace.Type")]
public string EnumName = "FistVR.FireArmRoundType";
[Tooltip("The new values you want to add to this enum")]
public EnumValue[] AddedValues = new EnumValue[0];
public override void ApplyModification(AssemblyDefinition assembly)
{
// Try to get this type from the assembly. If it doesn't exist, we can just skip.
TypeReference type = assembly.MainModule.GetType(EnumName);
if (type == null) return;
var definition = type.Resolve();
if (!definition.IsEnum)
{
Debug.LogError(EnumName + " is not an enum type!", this);
Applied = true;
return;
}
// Add the new enum value to the type
foreach (var value in AddedValues)
definition.Fields.Add(new FieldDefinition(value.Name, Attributes, definition) {Constant = value.Value});
Applied = true;
}
[Serializable]
public struct EnumValue
{
[Tooltip("The name of the new enum value")]
public string Name;
[Tooltip("The new enum value")]
public int Value;
}
}
}
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fileFormatVersion: 2
guid: 486e27304e8449efb6c6136482952c4d
timeCreated: 1628213734
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using System;
using System.Linq;
using UnityEditor;
namespace MeatKit
{
[CustomEditor(typeof(EnumModifier))]
public class EnumModifierEditor : Editor
{
private static readonly string[] CommonTypes =
{
"FistVR.FireArmRoundType",
"FistVR.FireArmRoundClass",
"FistVR.FireArmMagazineType",
"FistVR.ItemSpawnerObjectDefinition.ItemSpawnerCategory",
"FistVR.SosigEnemyID"
};
private SerializedProperty _addedValues;
private EnumModifier _enumModifier;
private bool _isCustomType;
private int _selectedType;
// Called when an object of this type is selected
private void OnEnable()
{
// Get our properties and check if this is a common type
_addedValues = serializedObject.FindProperty("AddedValues");
_enumModifier = (EnumModifier) target;
_selectedType = Array.IndexOf(CommonTypes, _enumModifier.EnumName);
_isCustomType = _selectedType == -1 || string.IsNullOrEmpty(_enumModifier.EnumName);
}
// Called to draw the inspector GUI
public override void OnInspectorGUI()
{
// I'll be real I have no idea what this does but the Unity docs had it so I'm not gonna mess with it
serializedObject.Update();
// Use a toggle (checkbox) to determine if we're using a custom type or a commonly used one from the array
_isCustomType = EditorGUILayout.Toggle("Custom type", _isCustomType);
if (_isCustomType)
_enumModifier.EnumName = EditorGUILayout.TextField("Enum name", _enumModifier.EnumName);
else
{
if (_selectedType < 0 || _selectedType >= CommonTypes.Length) _selectedType = 0;
_selectedType = EditorGUILayout.Popup("Type", _selectedType, CommonTypes);
_enumModifier.EnumName = CommonTypes[_selectedType];
}
// Draw the values field and then save the object
EditorGUILayout.PropertyField(_addedValues, true);
serializedObject.ApplyModifiedProperties();
// Suggest to the user that all added enums should be negative
if (_enumModifier.AddedValues.Any(x => x.Value >= 0))
EditorGUILayout.HelpBox(
"Your added enum values should be negative to avoid conflicts with vanilla items.",
MessageType.Warning);
}
}
}
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fileFormatVersion: 2
guid: 4980597d341c4eed913ae30680f3f9f3
timeCreated: 1628218472