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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
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Initial commit
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@@ -0,0 +1,50 @@
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using System;
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using Mono.Cecil;
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using UnityEngine;
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namespace MeatKit
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{
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[CreateAssetMenu(menuName = "MeatKit/Assembly Editors/Enum", fileName = "New Enum Editor")]
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public class EnumModifier : AssemblyModifier
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{
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private const FieldAttributes Attributes =
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FieldAttributes.Static | FieldAttributes.Literal | FieldAttributes.Public | FieldAttributes.HasDefault;
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[Tooltip("Specify the FULL NAME of the enum you want to change. e.g. Sub.Namespace.Type")]
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public string EnumName = "FistVR.FireArmRoundType";
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[Tooltip("The new values you want to add to this enum")]
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public EnumValue[] AddedValues = new EnumValue[0];
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public override void ApplyModification(AssemblyDefinition assembly)
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{
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// Try to get this type from the assembly. If it doesn't exist, we can just skip.
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TypeReference type = assembly.MainModule.GetType(EnumName);
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if (type == null) return;
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var definition = type.Resolve();
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if (!definition.IsEnum)
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{
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Debug.LogError(EnumName + " is not an enum type!", this);
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Applied = true;
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return;
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}
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// Add the new enum value to the type
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foreach (var value in AddedValues)
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definition.Fields.Add(new FieldDefinition(value.Name, Attributes, definition) {Constant = value.Value});
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Applied = true;
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}
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[Serializable]
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public struct EnumValue
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{
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[Tooltip("The name of the new enum value")]
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public string Name;
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[Tooltip("The new enum value")]
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public int Value;
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}
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}
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}
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