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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
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Initial commit
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#if H3VR_IMPORTED
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using System.IO;
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using System.Reflection;
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using BepInEx;
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using BepInEx.Configuration;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TNHQoLImprovements;
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/*
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* SUPER LARGE WARNING ABOUT THIS CLASS
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* This class can be used to add custom behaviour to your generated BepInEx plugin.
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* Please note, however, that all of the things in here already are REQUIRED and CANNOT BE CHANGED.
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* There are LARGE TEXT WARNINGS above such items so you don't forget.
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* You may add to this class so long as you do not modify anything with those notices (lest you want build errors)
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*
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* The class name and BepInPlugin attribute are modified at build-time to reflect your build settings.
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* BepInDependency attributes will automatically be generated if they're required by a build item, otherwise
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* may add it yourself here.
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*/
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// DO NOT REMOVE OR CHANGE ANY OF THESE ATTRIBUTES
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[BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")]
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[BepInProcess("h3vr.exe")]
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// DO NOT CHANGE THE NAME OF THIS CLASS.
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public class MeatKitPlugin : BaseUnityPlugin
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{
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// DO NOT CHANGE OR REMOVE THIS FIELD.
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#pragma warning disable 414
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private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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#pragma warning restore 414
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public static AssetBundle bundle;
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public static ConfigEntry<bool> showHPBackground;
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public static ConfigEntry<float> hpBackgroundOpacity;
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public static ConfigEntry<bool> showTokens;
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public static ConfigEntry<bool> showHolds;
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private static InPlay instance;
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private LeaderboardPlayerCountPatch lpc;
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private void SceneChanged(Scene from, Scene to)
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{
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//Logger.LogInfo(string.Format("scene chg: {0} --> {1}", from.name, to.name));
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if(GameObject.Find("_NewTAHReticle") != null)
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{
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instance = new GameObject().AddComponent<InPlay>();
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}
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else
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{
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Destroy(instance);
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}
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}
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private void Awake()
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{
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// load asset bundle
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bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements"));
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SceneManager.activeSceneChanged += SceneChanged;
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LoadAssets();
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// setup configuration
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showHPBackground = Config.Bind("Health Counter",
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"Background enabled",
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true,
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"Apply a background to the health text.");
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hpBackgroundOpacity = Config.Bind("Health Counter",
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"Background opacity",
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0.74f,
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"Set opacity of health text's background (if enabled).");
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showTokens = Config.Bind("Game Info",
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"Show Tokens",
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true,
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"Shows how many tokens the player has by their radar hand.");
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showHolds = Config.Bind("Game Info",
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"Show Holds",
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true,
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"Shows how many holds the player has completed by their radar hand.");
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// patch the leaderboard
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lpc = new LeaderboardPlayerCountPatch();
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}
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// DO NOT EDIT.
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private void LoadAssets() {}
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}
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#endif
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