Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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#if H3VR_IMPORTED
using FistVR;
#endif
using MeatKit;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
public class GunRipperWindow : EditorWindow
{
public GameObject SelectedGameObject;
public string ExportPath = "Meatkit/Tools/GunRipper/Export";
[MenuItem("Tools/Gun Ripper")]
public static void Open()
{
GetWindow<GunRipperWindow>("Gun Ripper").Show();
}
#if H3VR_IMPORTED
private void OnGUI()
{
EditorGUILayout.LabelField("Selected GameObject", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
SelectedGameObject = EditorGUILayout.ObjectField(SelectedGameObject, typeof(GameObject), true) as GameObject;
if (string.IsNullOrEmpty(ExportPath)) ExportPath = "Meatkit/Tools/GunRipper/Export";
ExportPath = EditorGUILayout.TextField(ExportPath);
if (!SelectedGameObject)
{
GUILayout.Label("Please select a game object");
return;
}
EditorGUILayout.Space();
FVRFireArm firearmComp = SelectedGameObject.GetComponent<FVRFireArm>();
FVRFireArmMagazine magazineComp = SelectedGameObject.GetComponent<FVRFireArmMagazine>();
FVRFireArmAttachment attachment = SelectedGameObject.GetComponent<FVRFireArmAttachment>();
if (firearmComp != null && firearmComp.AudioClipSet != null && GUILayout.Button("Rip Firearm Audio"))
{
Debug.Log("Ripping Audio!");
RipAudio(firearmComp.AudioClipSet, "AudioSet");
}
if (magazineComp != null && magazineComp.Profile != null && GUILayout.Button("Rip Magazine Audio"))
{
Debug.Log("Ripping Audio!");
RipAudio(magazineComp.Profile, "AudioSet");
}
if(attachment != null && (attachment.AudClipAttach != null || attachment.AudClipDettach != null) && GUILayout.Button("Rip Attachment Audio"))
{
if(attachment.AudClipAttach != null)
{
Debug.Log("Ripping Audio!");
RipAudio(attachment.AudClipAttach, "AudioAttach");
}
if (attachment.AudClipDettach != null)
{
Debug.Log("Ripping Audio!");
RipAudio(attachment.AudClipDettach, "AudioDettach");
}
}
if (firearmComp != null && (firearmComp.RecoilProfile != null || firearmComp.RecoilProfileStocked != null) && GUILayout.Button("Rip Firearm Recoil"))
{
if(firearmComp.RecoilProfile != null)
{
Debug.Log("Ripping Stockless Recoil!");
RipRecoil(firearmComp.RecoilProfile, "Recoil");
}
if(firearmComp.RecoilProfileStocked != null)
{
Debug.Log("Ripping Stocked Recoil!");
RipRecoil(firearmComp.RecoilProfileStocked, "RecoilStocked");
}
}
}
private void RipAudio(AudioEvent audioEvent, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
RipAudioClips(audioEvent, destinationFolderPath);
}
private void RipAudio(FVRFirearmAudioSet audioSet, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
string audioPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
FVRFirearmAudioSet audioCopy = CreateInstance<FVRFirearmAudioSet>();
CopyFields(audioCopy, audioSet);
RipAudioClips(audioCopy, destinationFolderPath);
AssetDatabase.DeleteAsset(audioPath);
AssetDatabase.CreateAsset(audioCopy, audioPath);
AssetDatabase.SaveAssets();
}
private void RipRecoil(FVRFireArmRecoilProfile recoil, string suffix)
{
string exportFolderPath = "Assets/" + ExportPath.Trim('/');
string destinationFolderName = SelectedGameObject.name + "_Rip";
string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
string recoilPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
if (!AssetDatabase.IsValidFolder(destinationFolderPath))
{
AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
}
FVRFireArmRecoilProfile recoilCopy = CreateInstance<FVRFireArmRecoilProfile>();
CopyFields(recoilCopy, recoil);
AssetDatabase.DeleteAsset(recoilPath);
AssetDatabase.CreateAsset(recoilCopy, recoilPath);
AssetDatabase.SaveAssets();
}
private void CopyFields(UnityEngine.Object copyAsset, UnityEngine.Object origAsset, bool allowMismatch = false)
{
Type type = origAsset.GetType();
if (!allowMismatch && type != copyAsset.GetType())
{
return;
}
BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
PropertyInfo[] pinfos = type.GetProperties(flags);
foreach (var pinfo in pinfos)
{
if (pinfo.CanWrite)
{
try
{
pinfo.SetValue(copyAsset, pinfo.GetValue(origAsset, null), null);
}
catch
{
}
}
}
FieldInfo[] finfos = type.GetFields(flags);
foreach (var finfo in finfos)
{
finfo.SetValue(copyAsset, finfo.GetValue(origAsset));
}
}
private void RipAudioClips(System.Object asset, string exportPath)
{
Type type = asset.GetType();
BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
FieldInfo[] finfos = type.GetFields(flags);
foreach (var finfo in finfos)
{
Debug.Log("Field: " + finfo.Name + ", Type: " + finfo.FieldType);
if(finfo.GetValue(asset) is List<AudioClip>)
{
Debug.Log("List!");
List<AudioClip> audioList = finfo.GetValue(asset) as List<AudioClip>;
for (int i = 0; i < audioList.Count; i++)
{
AudioClip clip = audioList[i];
if(clip != null)
{
Debug.Log("Audio Clip! " + clip.name);
audioList[i] = SavWav.Save(exportPath, clip);
}
}
}
if(finfo.FieldType == typeof(AudioEvent))
{
Debug.Log("Audio Event!");
RipAudioClips(finfo.GetValue(asset), exportPath);
}
}
}
#endif
}