mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Initial commit
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@@ -0,0 +1,230 @@
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#if H3VR_IMPORTED
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using FistVR;
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#endif
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using MeatKit;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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public class GunRipperWindow : EditorWindow
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{
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public GameObject SelectedGameObject;
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public string ExportPath = "Meatkit/Tools/GunRipper/Export";
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[MenuItem("Tools/Gun Ripper")]
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public static void Open()
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{
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GetWindow<GunRipperWindow>("Gun Ripper").Show();
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}
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#if H3VR_IMPORTED
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private void OnGUI()
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{
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EditorGUILayout.LabelField("Selected GameObject", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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SelectedGameObject = EditorGUILayout.ObjectField(SelectedGameObject, typeof(GameObject), true) as GameObject;
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if (string.IsNullOrEmpty(ExportPath)) ExportPath = "Meatkit/Tools/GunRipper/Export";
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ExportPath = EditorGUILayout.TextField(ExportPath);
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if (!SelectedGameObject)
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{
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GUILayout.Label("Please select a game object");
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return;
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}
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EditorGUILayout.Space();
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FVRFireArm firearmComp = SelectedGameObject.GetComponent<FVRFireArm>();
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FVRFireArmMagazine magazineComp = SelectedGameObject.GetComponent<FVRFireArmMagazine>();
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FVRFireArmAttachment attachment = SelectedGameObject.GetComponent<FVRFireArmAttachment>();
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if (firearmComp != null && firearmComp.AudioClipSet != null && GUILayout.Button("Rip Firearm Audio"))
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{
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Debug.Log("Ripping Audio!");
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RipAudio(firearmComp.AudioClipSet, "AudioSet");
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}
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if (magazineComp != null && magazineComp.Profile != null && GUILayout.Button("Rip Magazine Audio"))
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{
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Debug.Log("Ripping Audio!");
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RipAudio(magazineComp.Profile, "AudioSet");
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}
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if(attachment != null && (attachment.AudClipAttach != null || attachment.AudClipDettach != null) && GUILayout.Button("Rip Attachment Audio"))
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{
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if(attachment.AudClipAttach != null)
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{
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Debug.Log("Ripping Audio!");
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RipAudio(attachment.AudClipAttach, "AudioAttach");
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}
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if (attachment.AudClipDettach != null)
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{
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Debug.Log("Ripping Audio!");
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RipAudio(attachment.AudClipDettach, "AudioDettach");
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}
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}
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if (firearmComp != null && (firearmComp.RecoilProfile != null || firearmComp.RecoilProfileStocked != null) && GUILayout.Button("Rip Firearm Recoil"))
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{
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if(firearmComp.RecoilProfile != null)
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{
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Debug.Log("Ripping Stockless Recoil!");
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RipRecoil(firearmComp.RecoilProfile, "Recoil");
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}
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if(firearmComp.RecoilProfileStocked != null)
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{
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Debug.Log("Ripping Stocked Recoil!");
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RipRecoil(firearmComp.RecoilProfileStocked, "RecoilStocked");
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}
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}
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}
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private void RipAudio(AudioEvent audioEvent, string suffix)
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{
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string exportFolderPath = "Assets/" + ExportPath.Trim('/');
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string destinationFolderName = SelectedGameObject.name + "_Rip";
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string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
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if (!AssetDatabase.IsValidFolder(destinationFolderPath))
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{
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AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
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}
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RipAudioClips(audioEvent, destinationFolderPath);
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}
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private void RipAudio(FVRFirearmAudioSet audioSet, string suffix)
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{
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string exportFolderPath = "Assets/" + ExportPath.Trim('/');
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string destinationFolderName = SelectedGameObject.name + "_Rip";
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string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
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string audioPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
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if (!AssetDatabase.IsValidFolder(destinationFolderPath))
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{
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AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
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}
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FVRFirearmAudioSet audioCopy = CreateInstance<FVRFirearmAudioSet>();
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CopyFields(audioCopy, audioSet);
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RipAudioClips(audioCopy, destinationFolderPath);
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AssetDatabase.DeleteAsset(audioPath);
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AssetDatabase.CreateAsset(audioCopy, audioPath);
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AssetDatabase.SaveAssets();
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}
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private void RipRecoil(FVRFireArmRecoilProfile recoil, string suffix)
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{
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string exportFolderPath = "Assets/" + ExportPath.Trim('/');
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string destinationFolderName = SelectedGameObject.name + "_Rip";
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string destinationFolderPath = exportFolderPath + "/" + destinationFolderName;
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string recoilPath = destinationFolderPath + "/" + SelectedGameObject.name + "_" + suffix + ".asset";
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if (!AssetDatabase.IsValidFolder(destinationFolderPath))
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{
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AssetDatabase.CreateFolder(exportFolderPath, destinationFolderName);
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}
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FVRFireArmRecoilProfile recoilCopy = CreateInstance<FVRFireArmRecoilProfile>();
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CopyFields(recoilCopy, recoil);
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AssetDatabase.DeleteAsset(recoilPath);
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AssetDatabase.CreateAsset(recoilCopy, recoilPath);
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AssetDatabase.SaveAssets();
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}
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private void CopyFields(UnityEngine.Object copyAsset, UnityEngine.Object origAsset, bool allowMismatch = false)
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{
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Type type = origAsset.GetType();
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if (!allowMismatch && type != copyAsset.GetType())
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{
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return;
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}
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BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
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PropertyInfo[] pinfos = type.GetProperties(flags);
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foreach (var pinfo in pinfos)
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{
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if (pinfo.CanWrite)
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{
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try
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{
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pinfo.SetValue(copyAsset, pinfo.GetValue(origAsset, null), null);
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}
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catch
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{
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}
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}
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}
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FieldInfo[] finfos = type.GetFields(flags);
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foreach (var finfo in finfos)
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{
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finfo.SetValue(copyAsset, finfo.GetValue(origAsset));
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}
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}
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private void RipAudioClips(System.Object asset, string exportPath)
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{
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Type type = asset.GetType();
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BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Default;
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FieldInfo[] finfos = type.GetFields(flags);
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foreach (var finfo in finfos)
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{
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Debug.Log("Field: " + finfo.Name + ", Type: " + finfo.FieldType);
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if(finfo.GetValue(asset) is List<AudioClip>)
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{
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Debug.Log("List!");
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List<AudioClip> audioList = finfo.GetValue(asset) as List<AudioClip>;
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for (int i = 0; i < audioList.Count; i++)
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{
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AudioClip clip = audioList[i];
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if(clip != null)
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{
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Debug.Log("Audio Clip! " + clip.name);
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audioList[i] = SavWav.Save(exportPath, clip);
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}
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}
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}
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if(finfo.FieldType == typeof(AudioEvent))
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{
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Debug.Log("Audio Event!");
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RipAudioClips(finfo.GetValue(asset), exportPath);
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}
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}
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}
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#endif
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}
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