Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace SimpleLightProbePlacer.Editor
{
[CustomEditor(typeof(LightProbeGroupControl))]
public class LightProbeGroupControlEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var control = (LightProbeGroupControl)target;
if (GUILayout.Button("Delete All Light Probes"))
{
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - delete all");
control.DeleteAll();
}
if (control.LightProbeGroup != null)
{
string message = "Light Probes count: {0}\nMerged Probes: {1}";
message = string.Format(message, control.LightProbeGroup.probePositions.Length, control.MergedProbes);
EditorGUILayout.HelpBox(message, MessageType.Info);
}
if (GUILayout.Button("Create Light Probes"))
{
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - create");
control.Create();
}
GUILayout.Space(10);
if (GUILayout.Button("Merge Closest Light Probes"))
{
Undo.RecordObject(control.LightProbeGroup, "Light Probe Group - merge");
control.Merge();
}
EditorGUI.BeginChangeCheck();
var mergeDist = EditorGUILayout.Slider("Merge distance", control.MergeDistance, 0, 10);
GUILayout.Space(20);
EditorGUILayout.LabelField("Point Light Settings", EditorStyles.boldLabel);
var useLights = EditorGUILayout.Toggle("Use Point Lights", control.UsePointLights);
GUI.enabled = control.UsePointLights;
var lightRange = EditorGUILayout.FloatField("Range", control.PointLightRange);
GUI.enabled = true;
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(control, "Light Probe Group Control changes");
control.MergeDistance = mergeDist;
control.UsePointLights = useLights;
control.PointLightRange = lightRange;
EditorUtility.SetDirty(target);
}
}
[MenuItem("GameObject/Light/Light Probe Group Control")]
private static void CreateLightProbeGroupControl(MenuCommand menuCommand)
{
var go = new GameObject("Light Probe Group Control");
go.AddComponent<LightProbeGroupControl>();
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
Undo.RegisterCreatedObjectUndo(go, "Create Light Probe Group Control");
Selection.activeGameObject = go;
}
[DrawGizmo(GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)]
private static void DrawGizmoPointLight(Light light, GizmoType gizmoType)
{
var control = FindObjectOfType<LightProbeGroupControl>();
if (control == null || !control.UsePointLights || light.type != LightType.Point) return;
List<Vector3> probes = LightProbeGroupControl.CreatePositionsAround(light.transform, control.PointLightRange);
for (int i = 0; i < probes.Count; i++)
{
Gizmos.DrawIcon(probes[i], "NONE", false);
}
}
}
}