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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Initial commit
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using UnityEditor;
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using UnityEngine;
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namespace SimpleLightProbePlacer.Editor
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{
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[CanEditMultipleObjects, CustomEditor(typeof(LightProbeVolume))]
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public class LightProbeVolumeEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var volume = (LightProbeVolume)target;
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EditorGUI.BeginChangeCheck();
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GUILayout.Space(10);
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EditorGUILayout.LabelField("Volume", EditorStyles.boldLabel);
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var origin = EditorGUILayout.Vector3Field("Origin", volume.Origin);
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var size = EditorGUILayout.Vector3Field("Size", volume.Size);
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GUILayout.Space(10);
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EditorGUILayout.LabelField("Density", EditorStyles.boldLabel);
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var type = (LightProbeVolumeType)EditorGUILayout.EnumPopup("Density Type", volume.Type);
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float densityMin = volume.Type == LightProbeVolumeType.Fixed ? 1 : 0.1f;
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float densityMax = volume.Type == LightProbeVolumeType.Fixed ? 100 : 50;
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var density = volume.Density;
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density.x = EditorGUILayout.Slider("DensityX", volume.Density.x, densityMin, densityMax);
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density.y = EditorGUILayout.Slider("DensityY", volume.Density.y, densityMin, densityMax);
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density.z = EditorGUILayout.Slider("DensityZ", volume.Density.z, densityMin, densityMax);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(target, "Light Probe Volume changes");
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volume.Density = density;
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volume.Type = type;
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volume.Volume = new Volume(origin, size);
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EditorUtility.SetDirty(target);
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}
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}
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private void OnSceneGUI()
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{
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var lightProbeVolume = (LightProbeVolume)target;
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var volume = TransformVolume.EditorVolumeControl(lightProbeVolume, 0.1f, LightProbeVolume.EditorColor);
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if (volume != lightProbeVolume.Volume)
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{
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Undo.RecordObject(target, "Light Probe Volume changes");
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lightProbeVolume.Volume = volume;
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EditorUtility.SetDirty(target);
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}
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}
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[DrawGizmo(GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)]
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private static void DrawGizmoVolume(LightProbeVolume volume, GizmoType gizmoType)
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{
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var color = LightProbeVolume.EditorColor;
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Gizmos.color = color;
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Gizmos.matrix = Matrix4x4.TRS(volume.transform.position, volume.transform.rotation, Vector3.one);
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Gizmos.DrawWireCube(volume.Origin, volume.Size);
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if (gizmoType != (GizmoType.Selected | GizmoType.InSelectionHierarchy | GizmoType.Active)) return;
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color.a = 0.25f;
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Gizmos.color = color;
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Gizmos.DrawCube(volume.Origin, volume.Size);
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var probes = volume.CreatePositions();
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for (int i = 0; i < probes.Count; i++)
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{
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Gizmos.DrawIcon(probes[i], "NONE", false);
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}
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}
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[MenuItem("GameObject/Light/Light Probe Volume")]
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private static void CreateLightProbeVolume(MenuCommand menuCommand)
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{
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var go = new GameObject("Light Probe Volume");
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go.AddComponent<LightProbeVolume>();
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GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
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Undo.RegisterCreatedObjectUndo(go, "Create Light Probe Volume");
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Selection.activeGameObject = go;
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}
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}
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}
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