Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField] private float m_mergeDistance = 0.5f;
[SerializeField] private bool m_usePointLights = true;
[SerializeField] private float m_pointLightRange = 1;
public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } }
public int MergedProbes { get { return m_mergedProbes; } }
public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } }
public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } }
public LightProbeGroup LightProbeGroup
{
get
{
if (m_lightProbeGroup != null) return m_lightProbeGroup;
return m_lightProbeGroup = GetComponent<LightProbeGroup>();
}
}
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> positions = CreatePositions();
positions.AddRange(CreateAroundPointLights(m_pointLightRange));
positions = MergeClosestPositions(positions, m_mergeDistance, out m_mergedProbes);
ApplyPositions(positions);
}
public void Merge()
{
if (LightProbeGroup.probePositions == null) return;
List<Vector3> positions = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
positions = positions.Select(x => transform.TransformPoint(x)).ToList();
ApplyPositions(positions);
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select(x => transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
var lightProbeVolumes = FindObjectsOfType<LightProbeVolume>();
if (lightProbeVolumes.Length == 0) return new List<Vector3>();
List<Vector3> probes = new List<Vector3>();
for (int i = 0; i < lightProbeVolumes.Length; i++)
{
probes.AddRange(lightProbeVolumes[i].CreatePositions());
}
return probes;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
var lights = FindObjectsOfType<Light>().Where(x => x.type == LightType.Point).ToList();
if (lights.Count == 0) return new List<Vector3>();
List<Vector3> probes = new List<Vector3>();
for (int i = 0; i < lights.Count; i++)
{
probes.AddRange(CreatePositionsAround(lights[i].transform, range));
}
return probes;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int exist = positions.Count;
bool done = false;
while (!done)
{
Dictionary<Vector3, List<Vector3>> closest = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> points = positions.Where(x => (x - positions[i]).magnitude < distance).ToList();
if (points.Count > 0 && !closest.ContainsKey(positions[i]))
{
closest.Add(positions[i], points);
}
}
positions.Clear();
List<Vector3> keys = closest.Keys.ToList();
for (int i = 0; i < keys.Count; i++)
{
var center = closest[keys[i]].Aggregate(Vector3.zero, (result, target) => result + target) / closest[keys[i]].Count;
if (!positions.Exists(x => x == center)) positions.Add(center);
}
done = positions.Select(x => positions.Where(y => y != x && (y - x).magnitude < distance)).All(x => !x.Any());
}
mergedCount = exist - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
Vector3[] corners =
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return corners.Select(x => transform.TransformPoint(x * range)).ToList();
}
}
}
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using UnityEngine;
using System.Collections.Generic;
namespace SimpleLightProbePlacer
{
public enum LightProbeVolumeType { Fixed, Float }
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField] private Vector3 m_densityFixed = Vector3.one;
[SerializeField] private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } }
public Vector3 Density
{
get { return m_type == LightProbeVolumeType.Fixed ? m_densityFixed : m_densityFloat; }
set
{
if (m_type == LightProbeVolumeType.Fixed) m_densityFixed = value;
else m_densityFloat = value;
}
}
public static Color EditorColor { get { return new Color(1, 0.9f, 0.25f); } }
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
return type == LightProbeVolumeType.Fixed
? CreatePositionsFixed(transform, Origin, Size, Density)
: CreatePositionsFloat(transform, Origin, Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
List<Vector3> posList = new List<Vector3>();
var offset = origin;
var moveX = size.x / Mathf.FloorToInt(density.x);
var moveY = size.y / Mathf.FloorToInt(density.y);
var moveZ = size.z / Mathf.FloorToInt(density.z);
offset -= size * 0.5f;
for (int x = 0; x <= density.x; x++)
{
for (int y = 0; y <= density.y; y++)
{
for (int z = 0; z <= density.z; z++)
{
var probePos = offset + new Vector3(x * moveX, y * moveY, z * moveZ);
probePos = volumeTransform.TransformPoint(probePos);
posList.Add(probePos);
}
}
}
return posList;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
List<Vector3> posList = new List<Vector3>();
var offset = origin;
var stepX = Mathf.FloorToInt(size.x / density.x);
var stepY = Mathf.FloorToInt(size.y / density.y);
var stepZ = Mathf.FloorToInt(size.z / density.z);
offset -= size * 0.5f;
offset.x += (size.x - stepX * density.x) * 0.5f;
offset.y += (size.y - stepY * density.y) * 0.5f;
offset.z += (size.z - stepZ * density.z) * 0.5f;
for (int x = 0; x <= stepX; x++)
{
for (int y = 0; y <= stepY; y++)
{
for (int z = 0; z <= stepZ; z++)
{
var probePos = offset + new Vector3(x * density.x, y * density.y, z * density.z);
probePos = volumeTransform.TransformPoint(probePos);
posList.Add(probePos);
}
}
}
return posList;
}
}
}
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SimpleLightProbePlacer
{
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume { get { return m_volume; } set { m_volume = value; } }
public Vector3 Origin { get { return m_volume.Origin; } }
public Vector3 Size { get { return m_volume.Size; } }
public bool IsInBounds(Vector3[] points)
{
return GetBounds().Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All(x => !IsInVolume(x))) return false;
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
for (int i = 0; i < 6; i++)
{
var plane = new Plane(GetSideDirection(i), GetSidePosition(i));
if (plane.GetSide(position)) return false;
}
return true;
}
public Vector3[] GetCorners()
{
Vector3[] corners =
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < corners.Length; i++)
{
corners[i].x *= m_volume.Size.x;
corners[i].y *= m_volume.Size.y;
corners[i].z *= m_volume.Size.z;
corners[i] = transform.TransformPoint(m_volume.Origin + corners[i]);
}
return corners;
}
public Bounds GetBounds()
{
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
var center = points.Aggregate(Vector3.zero, (result, point) => result + point) / points.Length;
var bounds = new Bounds(center, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
bounds.Encapsulate(points[i]);
}
return bounds;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
MeshRenderer[] meshRenderers = FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < meshRenderers.Length; i++)
{
if (meshRenderers[i].gameObject == transform.gameObject) continue;
if (meshRenderers[i].GetComponent<TransformVolume>() != null) continue;
if ((1 << meshRenderers[i].gameObject.layer & layerMask.value) == 0) continue;
if (bounds.Intersects(meshRenderers[i].bounds))
{
list.Add(meshRenderers[i].gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
Vector3[] sides = new Vector3[6];
var right = Vector3.right;
var up = Vector3.up;
var forward = Vector3.forward;
sides[0] = right;
sides[1] = -right;
sides[2] = up;
sides[3] = -up;
sides[4] = forward;
sides[5] = -forward;
return transform.TransformDirection(sides[side]);
}
public Vector3 GetSidePosition(int side)
{
Vector3[] sides = new Vector3[6];
var right = Vector3.right;
var up = Vector3.up;
var forward = Vector3.forward;
sides[0] = right;
sides[1] = -right;
sides[2] = up;
sides[3] = -up;
sides[4] = forward;
sides[5] = -forward;
return transform.TransformPoint(sides[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
switch (side)
{
case 0:
case 1: return m_volume.Size.x * 0.5f;
case 2:
case 3: return m_volume.Size.y * 0.5f;
default: return m_volume.Size.z * 0.5f;
}
}
#if UNITY_EDITOR
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
Vector3 origin, size;
Vector3[] controlHandles = new Vector3[6];
var transform = transformVolume.transform;
Handles.color = color;
for (int i = 0; i < controlHandles.Length; i++)
{
controlHandles[i] = transformVolume.GetSidePosition(i);
}
controlHandles[0] = Handles.Slider(controlHandles[0], transform.right, handleSize, Handles.DotHandleCap, 1);
controlHandles[1] = Handles.Slider(controlHandles[1], transform.right, handleSize, Handles.DotHandleCap, 1);
controlHandles[2] = Handles.Slider(controlHandles[2], transform.up, handleSize, Handles.DotHandleCap, 1);
controlHandles[3] = Handles.Slider(controlHandles[3], transform.up, handleSize, Handles.DotHandleCap, 1);
controlHandles[4] = Handles.Slider(controlHandles[4], transform.forward, handleSize, Handles.DotHandleCap, 1);
controlHandles[5] = Handles.Slider(controlHandles[5], transform.forward, handleSize, Handles.DotHandleCap, 1);
origin.x = transform.InverseTransformPoint((controlHandles[0] + controlHandles[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((controlHandles[2] + controlHandles[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((controlHandles[4] + controlHandles[5]) * 0.5f).z;
size.x = transform.InverseTransformPoint(controlHandles[0]).x - transform.InverseTransformPoint(controlHandles[1]).x;
size.y = transform.InverseTransformPoint(controlHandles[2]).y - transform.InverseTransformPoint(controlHandles[3]).y;
size.z = transform.InverseTransformPoint(controlHandles[4]).z - transform.InverseTransformPoint(controlHandles[5]).z;
return new Volume(origin, size);
}
#endif
}
}
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using UnityEngine;
namespace SimpleLightProbePlacer
{
[System.Serializable]
public struct Volume
{
[SerializeField] private Vector3 m_origin;
[SerializeField] private Vector3 m_size;
public Vector3 Origin { get { return m_origin; } }
public Vector3 Size { get { return m_size; } }
public Volume(Vector3 origin, Vector3 size)
{
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is Volume && Equals((Volume) obj);
}
public override int GetHashCode()
{
unchecked
{
return (Origin.GetHashCode() * 397) ^ Size.GetHashCode();
}
}
public override string ToString()
{
return string.Format("Origin: {0}, Size: {1}", Origin, Size);
}
}
}
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