Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace SimpleLightProbePlacer
{
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume { get { return m_volume; } set { m_volume = value; } }
public Vector3 Origin { get { return m_volume.Origin; } }
public Vector3 Size { get { return m_volume.Size; } }
public bool IsInBounds(Vector3[] points)
{
return GetBounds().Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All(x => !IsInVolume(x))) return false;
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
for (int i = 0; i < 6; i++)
{
var plane = new Plane(GetSideDirection(i), GetSidePosition(i));
if (plane.GetSide(position)) return false;
}
return true;
}
public Vector3[] GetCorners()
{
Vector3[] corners =
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < corners.Length; i++)
{
corners[i].x *= m_volume.Size.x;
corners[i].y *= m_volume.Size.y;
corners[i].z *= m_volume.Size.z;
corners[i] = transform.TransformPoint(m_volume.Origin + corners[i]);
}
return corners;
}
public Bounds GetBounds()
{
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
var center = points.Aggregate(Vector3.zero, (result, point) => result + point) / points.Length;
var bounds = new Bounds(center, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
bounds.Encapsulate(points[i]);
}
return bounds;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
MeshRenderer[] meshRenderers = FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < meshRenderers.Length; i++)
{
if (meshRenderers[i].gameObject == transform.gameObject) continue;
if (meshRenderers[i].GetComponent<TransformVolume>() != null) continue;
if ((1 << meshRenderers[i].gameObject.layer & layerMask.value) == 0) continue;
if (bounds.Intersects(meshRenderers[i].bounds))
{
list.Add(meshRenderers[i].gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
Vector3[] sides = new Vector3[6];
var right = Vector3.right;
var up = Vector3.up;
var forward = Vector3.forward;
sides[0] = right;
sides[1] = -right;
sides[2] = up;
sides[3] = -up;
sides[4] = forward;
sides[5] = -forward;
return transform.TransformDirection(sides[side]);
}
public Vector3 GetSidePosition(int side)
{
Vector3[] sides = new Vector3[6];
var right = Vector3.right;
var up = Vector3.up;
var forward = Vector3.forward;
sides[0] = right;
sides[1] = -right;
sides[2] = up;
sides[3] = -up;
sides[4] = forward;
sides[5] = -forward;
return transform.TransformPoint(sides[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
switch (side)
{
case 0:
case 1: return m_volume.Size.x * 0.5f;
case 2:
case 3: return m_volume.Size.y * 0.5f;
default: return m_volume.Size.z * 0.5f;
}
}
#if UNITY_EDITOR
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
Vector3 origin, size;
Vector3[] controlHandles = new Vector3[6];
var transform = transformVolume.transform;
Handles.color = color;
for (int i = 0; i < controlHandles.Length; i++)
{
controlHandles[i] = transformVolume.GetSidePosition(i);
}
controlHandles[0] = Handles.Slider(controlHandles[0], transform.right, handleSize, Handles.DotHandleCap, 1);
controlHandles[1] = Handles.Slider(controlHandles[1], transform.right, handleSize, Handles.DotHandleCap, 1);
controlHandles[2] = Handles.Slider(controlHandles[2], transform.up, handleSize, Handles.DotHandleCap, 1);
controlHandles[3] = Handles.Slider(controlHandles[3], transform.up, handleSize, Handles.DotHandleCap, 1);
controlHandles[4] = Handles.Slider(controlHandles[4], transform.forward, handleSize, Handles.DotHandleCap, 1);
controlHandles[5] = Handles.Slider(controlHandles[5], transform.forward, handleSize, Handles.DotHandleCap, 1);
origin.x = transform.InverseTransformPoint((controlHandles[0] + controlHandles[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((controlHandles[2] + controlHandles[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((controlHandles[4] + controlHandles[5]) * 0.5f).z;
size.x = transform.InverseTransformPoint(controlHandles[0]).x - transform.InverseTransformPoint(controlHandles[1]).x;
size.y = transform.InverseTransformPoint(controlHandles[2]).y - transform.InverseTransformPoint(controlHandles[3]).y;
size.z = transform.InverseTransformPoint(controlHandles[4]).z - transform.InverseTransformPoint(controlHandles[5]).z;
return new Volume(origin, size);
}
#endif
}
}