mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-02 20:24:26 -07:00
fix in-play stuff not working in other maps
This commit is contained in:
@@ -33,6 +33,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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#pragma warning restore 414
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#pragma warning restore 414
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public static AssetBundle bundle;
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public static AssetBundle bundle;
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public static ConfigEntry<bool> cfgShowLPC;
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public static ConfigEntry<bool> cfgSolidifyHPText;
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public static ConfigEntry<bool> cfgSolidifyHPText;
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public static ConfigEntry<bool> cfgShowHPBackground;
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public static ConfigEntry<bool> cfgShowHPBackground;
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public static ConfigEntry<float> cfgHPBackgroundOpacity;
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public static ConfigEntry<float> cfgHPBackgroundOpacity;
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@@ -48,12 +49,16 @@ public class MeatKitPlugin : BaseUnityPlugin
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private void SceneChanged(Scene from, Scene to)
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private void SceneChanged(Scene from, Scene to)
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{
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{
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//Logger.LogInfo(string.Format("scene chg: {0} --> {1}", from.name, to.name));
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//Logger.LogInfo(string.Format("scene chg: {0} --> {1}", from.name, to.name));
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if(GameObject.Find("_NewTAHReticle") != null)
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Logger.LogInfo("_GameManager present: " + (GameObject.Find("_GameManager") != null));
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Logger.LogInfo("TNH_Manager object present: " + (FindObjectOfType<FistVR.TNH_Manager>() != null));
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if(GameObject.Find("_GameManager") != null || FindObjectOfType<FistVR.TNH_Manager>() != null)
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{
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{
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Logger.LogInfo("We are in a TNH game!");
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instance = new GameObject().AddComponent<InPlay>();
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instance = new GameObject().AddComponent<InPlay>();
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}
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}
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else
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else
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{
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{
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Logger.LogInfo("We are NOT in a TNH game!");
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Destroy(instance);
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Destroy(instance);
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}
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}
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}
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}
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@@ -78,6 +83,10 @@ public class MeatKitPlugin : BaseUnityPlugin
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"Solidify HP text",
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"Solidify HP text",
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true,
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true,
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"Set opacity of HP text to full and give it a shadow.");
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"Set opacity of HP text to full and give it a shadow.");
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cfgShowLPC = Config.Bind("Game Info",
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"Show player count in online leaderboards",
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true,
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"Shows the number of players in the currently selected TNH leaderboard.");
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cfgShowTokens = Config.Bind("Game Info",
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cfgShowTokens = Config.Bind("Game Info",
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"Show Tokens",
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"Show Tokens",
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true,
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true,
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@@ -88,6 +97,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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"Shows how many holds the player has completed by their radar hand.");
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"Shows how many holds the player has completed by their radar hand.");
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// patch leaderboard code
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// patch leaderboard code
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if (cfgShowLPC.Value)
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lpc = new LeaderboardPlayerCountPatch();
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lpc = new LeaderboardPlayerCountPatch();
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// give 120 seconds to search for old mod
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// give 120 seconds to search for old mod
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@@ -116,7 +126,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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if (Time.realtimeSinceStartup >= lpcModSearchTimeEnd)
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if (Time.realtimeSinceStartup >= lpcModSearchTimeEnd)
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{
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{
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Logger.LogWarning("Stopping search for TNH Leaderboard Player Count mod after 120 seconds.");
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Logger.LogInfo("Stopping search for TNH Leaderboard Player Count mod after 120 seconds.");
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lpcModGone = true;
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lpcModGone = true;
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}
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}
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}
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}
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+14
-2
@@ -2,13 +2,25 @@
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This mod adds quality of life improvements to the *Take and Hold* experience.
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This mod adds quality of life improvements to the *Take and Hold* experience.
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## Features
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## Features
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* More visible HP counter
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* Better Health counter visibility
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* Token and hold counter on wrist
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* Token and hold counter on wrist
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* Player count for online leaderboards; see how you stack up!
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* Player count for online leaderboards; see how you stack up!
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* Incompatible with [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/); feature will be disabled!
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* Won't work with [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/) installed
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Enable/disable these features in your mod manager's *Config editor*.
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Enable/disable these features in your mod manager's *Config editor*.
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For any issues/ideas, please create an issue on the GitHub repo (linked on Thunderstore page).
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For any issues/ideas, please create an issue on the GitHub repo (linked on Thunderstore page).
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## Changelog
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1.0.1
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* Fixed the in-play improvements only applying in Classic Hallways map (whoops!!)
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* Added option to enable/disable showing player count of online leaderboards
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* Added option to enable/disable HP text opacity/shadow change
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* (Surprisingly, the HP text normally doesn't have full opacity)
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* Searching for TNH Leaderboards Player Count now stops after 120s
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1.0.0
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* Initial release!
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**NOTE: [*TNH Leaderboard Player Count*](https://h3vr.thunderstore.io/package/muskit/TNH_Leaderboard_Player_Count/) has been merged with this mod. If installed, please remove that mod as it lacks features and is no longer supported.**
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**NOTE: [*TNH Leaderboard Player Count*](https://h3vr.thunderstore.io/package/muskit/TNH_Leaderboard_Player_Count/) has been merged with this mod. If installed, please remove that mod as it lacks features and is no longer supported.**
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@@ -11,16 +11,23 @@ namespace TNHQoLImprovements
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private void OnDeath(bool _)
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private void OnDeath(bool _)
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{
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{
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Debug.Log("I died!");
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Debug.Log("I died!");
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}
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// TODO: lose counter. patch postfix FistVR.TNH_Manager.HoldPointCompleted
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private void OnHoldLose()
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{
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}
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}
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void Start()
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void Start()
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{
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{
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transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
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//transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
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transform.parent = FindObjectOfType<TAH_Reticle>().transform.GetChild(3);
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transform.localPosition = new Vector3(-1f, 0, -.5f);
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transform.localPosition = new Vector3(-1f, 0, -.5f);
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transform.localRotation = Quaternion.Euler(90, 0, 0);
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transform.localRotation = Quaternion.Euler(90, 0, 0);
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transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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GameObject.Find("[SceneSettings]").GetComponent<FVRSceneSettings>().PlayerDeathEvent += OnDeath;
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FindObjectOfType<FVRSceneSettings>().PlayerDeathEvent += OnDeath;
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}
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}
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void Update()
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void Update()
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@@ -1,7 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using FistVR;
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namespace TNHQoLImprovements
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namespace TNHQoLImprovements
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{
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{
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@@ -9,7 +9,8 @@ namespace TNHQoLImprovements
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{
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{
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void Start()
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void Start()
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{
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{
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transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
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//transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
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transform.parent = FindObjectOfType<TAH_Reticle>().transform.GetChild(3);
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transform.localPosition = new Vector3(1, 0, -.5f);
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transform.localPosition = new Vector3(1, 0, -.5f);
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transform.localRotation = Quaternion.Euler(90, 0, 0);
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transform.localRotation = Quaternion.Euler(90, 0, 0);
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transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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@@ -31,7 +32,7 @@ namespace TNHQoLImprovements
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else
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else
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{
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{
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debug_iterations++;
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debug_iterations++;
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yield return new WaitForSeconds(0.25f);
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yield return new WaitForEndOfFrame();
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}
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}
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}
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}
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Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
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Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
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