mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-02 20:24:26 -07:00
Reorganize, revert changes for "fixing" Atlas maps
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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PackageName: TNH_Quality_of_Life_Improvements
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Author: muskit
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Version: 1.2.4
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Version: 1.2.5
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Icon: {fileID: 2800000, guid: af542f3f6d6914f4e96d0326e8b296cc, type: 3}
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ReadMe: {fileID: 102900000, guid: efa2d6091ed77bd4b879a74bd81d6cbc, type: 3}
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WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
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@@ -83,6 +83,15 @@ public static AssetBundle bundle;
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private Harmony harmony;
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// Could soft-lock if we're not in TNH!
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public static IEnumerator WaitForTNHInit()
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{
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while (InPlay.tnhManager == null || FindObjectOfType<TNH_Manager>() == null)
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{
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yield return null;
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}
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}
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private void SceneChanged(Scene from, Scene to)
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{
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playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
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@@ -274,7 +283,7 @@ public static AssetBundle bundle;
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// stick stats to hand after game over
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if (cfgShowHolds.Value || cfgShowTokens.Value)
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InPlay.Patch(harmony);
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TNHInfo.Patch(harmony);
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// show numerical representation of shop values
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if (cfgShowNumbersAtShop.Value)
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@@ -284,7 +293,9 @@ public static AssetBundle bundle;
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// player tokens
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ShopTokenPatch.Patch(harmony);
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}
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}
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Logger.LogInfo("Successfully ran patches!");
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}
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private void ToggleHPVisibility(object sender, ButtonClickEventArgs args)
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{
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@@ -1,7 +1,6 @@
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using FistVR;
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namespace TNHQoLImprovements
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@@ -13,9 +12,6 @@ namespace TNHQoLImprovements
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{
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public static TNH_Manager tnhManager;
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private static Transform[] hands;
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private static GameObject tnhInfo;
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public static bool InHold()
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{
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if (tnhManager == null)
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@@ -24,39 +20,20 @@ namespace TNHQoLImprovements
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return tnhManager.Phase == TNH_Phase.Hold;
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}
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// Bring extra info into game over
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public static void Patch(Harmony harmony)
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{
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var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
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var patch = typeof(InPlay).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
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harmony.Patch(original, postfix: new HarmonyMethod(patch));
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}
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private static void MoveStatsToController(TNH_Phase p)
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{
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if (tnhManager == null)
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return;
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if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
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{
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int handSide = tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
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tnhInfo.transform.SetParent(hands[handSide], false);
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tnhInfo.GetComponent<TNHInfo>().GameOverPos();
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}
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}
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void Start()
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{
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tnhManager = FindObjectOfType<TNH_Manager>();
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var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
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hands = new Transform[] {
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rig.transform.GetChild(1), rig.transform.GetChild(0)
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};
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TNHInfo.instance = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"),
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FindObjectOfType<TAH_Reticle>().transform.GetChild(3))
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.GetComponent<TNHInfo>();
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TNHInfo.instance.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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}
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tnhInfo = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TNHInfo"), FindObjectOfType<TAH_Reticle>().transform.GetChild(3));
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tnhInfo.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
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void OnDestroy()
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{
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// Destroy statics
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tnhManager = null;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using FistVR;
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@@ -6,23 +7,55 @@ namespace TNHQoLImprovements
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{
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class TNHInfo : MonoBehaviour
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{
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private GameObject holdCounter;
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public static TNHInfo instance;
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public Transform[] hands;
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private GameObject holdCounter;
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private GameObject tokenCounter;
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private GameObject waveCounter;
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public void Start()
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// Bring extra info into game over
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public static void Patch(Harmony harmony)
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{
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if (MeatKitPlugin.cfgShowHolds.Value)
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var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
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var patch = typeof(TNHInfo).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
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harmony.Patch(original, postfix: new HarmonyMethod(patch));
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}
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private static void MoveStatsToController(TNH_Phase p)
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{
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if (InPlay.tnhManager == null)
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return;
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if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
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{
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int handSide = InPlay.tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
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instance.transform.SetParent(instance.hands[handSide], false);
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instance.GetComponent<TNHInfo>().GameOverPos();
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}
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}
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void Start()
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{
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instance = this;
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if (MeatKitPlugin.cfgShowHolds.Value)
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holdCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("HoldCounter"), transform);
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if (MeatKitPlugin.cfgShowTokens.Value)
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tokenCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TokenCounter"), transform);
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if (MeatKitPlugin.cfgShowWaves.Value)
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waveCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("WaveCounter"), transform);
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var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
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hands = new Transform[] {
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rig.transform.GetChild(1), rig.transform.GetChild(0)
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};
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PlayPos();
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}
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public void PlayPos()
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private void PlayPos()
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{
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transform.localPosition = new Vector3(0, 0, -1.2f);
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if (holdCounter != null)
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@@ -35,7 +68,7 @@ namespace TNHQoLImprovements
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waveCounter.transform.localPosition = new Vector3(333, 0, 0);
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}
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public void GameOverPos()
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private void GameOverPos()
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{
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transform.localScale = new Vector3(.0002f, .0002f, .0002f);
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transform.localPosition = Vector3.zero;
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@@ -60,7 +93,7 @@ namespace TNHQoLImprovements
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}
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}
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public void Update()
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private void Update()
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{
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// game over area; do not update anything else
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if (InPlay.tnhManager.Phase == TNH_Phase.Dead || InPlay.tnhManager.Phase == TNH_Phase.Completed)
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@@ -100,5 +133,10 @@ namespace TNHQoLImprovements
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waveCounter.SetActive(false);
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}
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}
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void OnDestroy()
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{
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instance = null;
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}
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}
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}
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