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1.1.0 release! many new features.
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# TNH Quality of Life Improvements
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This mod adds quality of life improvements to the *Take and Hold* experience.
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Ever got frustrated checking your HP against a bright ceiling in TNH?
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Have you forgotten how many Holds you're playing for, so you don't know if you should spend all your tokens?
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And... wait, which hold are you on again?
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**This mod adds quality of life improvements to the *Take and Hold* experience that help with these questions, and then some.**
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## Features
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* Better Health counter visibility
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* Token and hold counter on wrist
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* Better health counter visibility
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* Token, hold, and wave counter on radar hand
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* Player count for online leaderboards; see how you stack up!
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* Won't work with [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/) installed
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* Numerical representation of tokens at item stations
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* Expiration indication for health crystals (configurable to multiple types)
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* ...and possibly more!
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Enable/disable these features in your mod manager's *Config editor*.
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Toggle and customize these features in your mod manager's *Config editor*.
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For any issues/ideas, please create an issue on the GitHub repo (linked on Thunderstore page).
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## Changelog
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1.1.0
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* Added Health Crystals expiration indicator
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* [TNH] Added win/lose count on hold counter
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* [TNH] Added enemy waves counter (substitutes token counter during hold if enabled)
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* [TNH] Added token numerical representation to shop
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* [TNH] Extra info from this mod now shows in game over
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* Added expiration indicators to Health Crystals
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* Health readability now applies outside of Take and Hold
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1.0.1
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* Fixed the in-play improvements only applying to Classic Hallways map (whoops!!)
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