mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
1.1.0 release! many new features.
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@@ -159,13 +159,13 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 05d48c500227c8a4bbb7c02e3ccbb0b3, type: 3}
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m_FontSize: 252
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m_Font: {fileID: 12800000, guid: c51b17758851dcc44b27cae745b28eaa, type: 3}
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m_FontSize: 225
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 1
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m_MaxSize: 274
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m_Alignment: 0
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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@@ -247,11 +247,11 @@ RectTransform:
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m_Father: {fileID: 224329896993820026}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 73.2, y: 49.6}
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m_SizeDelta: {x: -146.4, y: 49.599907}
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m_Pivot: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 373.2, y: 0}
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m_SizeDelta: {x: 353.6, y: 370}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &224145026042435474
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RectTransform:
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m_ObjectHideFlags: 1
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@@ -265,11 +265,11 @@ RectTransform:
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m_Father: {fileID: 224329896993820026}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -46}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 50, y: 0}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!224 &224329896993820026
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RectTransform:
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m_ObjectHideFlags: 1
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@@ -277,7 +277,7 @@ RectTransform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1428988585174978}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 150.00002}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 224145026042435474}
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@@ -288,5 +288,5 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 500, y: 300}
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m_SizeDelta: {x: 500, y: 360}
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m_Pivot: {x: 0, y: 1}
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