mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-02 20:24:26 -07:00
quick fixup
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@@ -13,14 +13,14 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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PackageName: TNH_Quality_of_Life_Improvements
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Author: muskit
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Version: 1.2.0
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Version: 1.2.1
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Icon: {fileID: 2800000, guid: 785b7946398f5314b95bf593d2d77d67, type: 3}
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ReadMe: {fileID: 102900000, guid: ab1d6dea017447a48ac348db588a6f35, type: 3}
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WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
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Description: Quality of life improvements to the Take and Hold experience.
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AdditionalDependencies:
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- BepInEx-BepInExPack_H3VR-5.4.1700
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StripNamespaces: 1
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StripNamespaces: 0
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AdditionalNamespaces:
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- TNHQoLImprovements
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BuildItems:
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@@ -6,6 +6,7 @@ And... wait, which hold are you on again?
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## Features
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* Better health counter visibility
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* Health counter fade when aiming around it
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* Token, hold, and wave counter on radar hand
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* Player count for online leaderboards; see how you stack up!
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* Won't work with [*TakeAndHoldTweaker*](https://h3vr.thunderstore.io/package/devyndamonster/TakeAndHoldTweaker/) installed
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@@ -20,6 +21,9 @@ Toggle and customize these features in your mod manager's *Config editor*.
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For any issues/ideas, please create an issue at the GitHub repository (linked on Thunderstore page).
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## Changelog
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1.2.1
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* Changed leaderboard player count message for unavailability with TNHTweaker
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**1.2.0**
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* HP counter text can now be hidden completely
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* Added HP counter fading when pointing a firearm towards it, allowing better visiblity
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@@ -33,7 +33,7 @@ namespace TNHQoLImprovements
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if (Array.Exists<Assembly>(loadedAssemblies, x => x.GetName().Name == "TakeAndHoldTweaker"))
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{
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tnhTweakerInstalled = true;
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this.gObjLoading.transform.GetChild(0).GetComponent<Text>().text = "<color=lightblue><size=30>Online player count is incompatible with TNHTweaker.</size></color>";
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this.gObjLoading.transform.GetChild(0).GetComponent<Text>().text = "<color=lightblue><size=30>Online leaderboards player count unavailable for TNHTweaker.</size></color>";
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this.gObjLoading.SetActive(true);
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return;
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}
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