mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 416e49d6d7 | |||
| 6249f07788 | |||
| 640245cdd5 |
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
PackageName: TNH_Quality_of_Life_Improvements
|
PackageName: TNH_Quality_of_Life_Improvements
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||||||
Author: muskit
|
Author: muskit
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||||||
Version: 1.1.0
|
Version: 1.1.3
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||||||
Icon: {fileID: 2800000, guid: 785b7946398f5314b95bf593d2d77d67, type: 3}
|
Icon: {fileID: 2800000, guid: 785b7946398f5314b95bf593d2d77d67, type: 3}
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||||||
ReadMe: {fileID: 102900000, guid: ab1d6dea017447a48ac348db588a6f35, type: 3}
|
ReadMe: {fileID: 102900000, guid: ab1d6dea017447a48ac348db588a6f35, type: 3}
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||||||
WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
|
WebsiteURL: https://github.com/muskit/TNH-Quality-of-Life-Improvements
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||||||
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|||||||
@@ -48,6 +48,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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public static ConfigEntry<float> cfgHPBackgroundOpacity;
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public static ConfigEntry<float> cfgHPBackgroundOpacity;
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//--- Take and Hold Info ---//
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//--- Take and Hold Info ---//
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public static ConfigEntry<bool> cfgShowLPC;
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public static ConfigEntry<bool> cfgShowLPC;
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public static ConfigEntry<bool> cfgInfoFollowCamera;
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public static ConfigEntry<bool> cfgShowTokens;
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public static ConfigEntry<bool> cfgShowTokens;
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public static ConfigEntry<bool> cfgShowHolds;
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public static ConfigEntry<bool> cfgShowHolds;
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public static ConfigEntry<bool> cfgShowNumbersAtShop;
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public static ConfigEntry<bool> cfgShowNumbersAtShop;
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@@ -88,9 +89,16 @@ public class MeatKitPlugin : BaseUnityPlugin
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HPReadability.ImproveHPTextReadability(healthCounter.transform.GetChild(0).gameObject);
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HPReadability.ImproveHPTextReadability(healthCounter.transform.GetChild(0).gameObject);
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}
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}
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|
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// grab Agency FB from game if it's not set
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GetFonts();
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if(fontAgencyFB == null)
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}
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|
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|
// called on scene change, find fonts from game if they're not set
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private void GetFonts()
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|
{
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// Agency FB
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if (fontAgencyFB == null)
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{
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{
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var healthCounter = FindObjectOfType<FistVR.FVRHealthBar>();
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if (healthCounter != null)
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if (healthCounter != null)
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{
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{
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fontAgencyFB = healthCounter.transform.GetChild(0).GetChild(0).GetComponent<Text>().font;
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fontAgencyFB = healthCounter.transform.GetChild(0).GetChild(0).GetComponent<Text>().font;
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@@ -108,6 +116,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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}
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}
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}
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}
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}
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}
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|
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}
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}
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|
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public MeatKitPlugin(): base()
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public MeatKitPlugin(): base()
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@@ -127,7 +136,7 @@ public class MeatKitPlugin : BaseUnityPlugin
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bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements"));
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bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements"));
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SceneManager.activeSceneChanged += SceneChanged;
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SceneManager.activeSceneChanged += SceneChanged;
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|
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fontBombardier = MeatKitPlugin.bundle.LoadAsset<Font>("Bombardier");
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fontBombardier = bundle.LoadAsset<Font>("Bombardier");
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|
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// setup configuration
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// setup configuration
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//--- Health Counter ---//
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//--- Health Counter ---//
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@@ -145,9 +154,13 @@ public class MeatKitPlugin : BaseUnityPlugin
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"Set opacity of HP text to full and give it a shadow.");
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"Set opacity of HP text to full and give it a shadow.");
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//--- Take and Hold Info ---//
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//--- Take and Hold Info ---//
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cfgShowLPC = Config.Bind("Take and Hold Info",
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cfgShowLPC = Config.Bind("Take and Hold Info",
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"Show player count in online leaderboards",
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"Show Player Count in Online Leaderboards",
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true,
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true,
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"Shows the number of players in the currently selected TNH leaderboard.");
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"Shows the number of players in the currently selected TNH leaderboard.");
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cfgInfoFollowCamera = Config.Bind("Take and Hold Info",
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"Tilt Wrist Stats Towards Camera",
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true,
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"Tilt the extra wrist statistics from this mod towards the player's camera, allowing for easier readability.");
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cfgShowTokens = Config.Bind("Take and Hold Info",
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cfgShowTokens = Config.Bind("Take and Hold Info",
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"Show Tokens",
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"Show Tokens",
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true,
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true,
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+14
-3
@@ -15,10 +15,21 @@ And... wait, which hold are you on again?
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|
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Toggle and customize these features in your mod manager's *Config editor*.
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Toggle and customize these features in your mod manager's *Config editor*.
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|
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For any issues/ideas, please create an issue on the GitHub repo (linked on Thunderstore page).
|
**This mod will not disqualify you from Steam or TNHTweaker leaderboards.**
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|
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||||||
|
For any issues/ideas, please create an issue at the GitHub repository (linked on Thunderstore page).
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||||||
|
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## Changelog
|
## Changelog
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1.1.0
|
1.1.3
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* [TNH] Fixed wrist stats still trying to look at the camera in the game over area, resulting in weird rotations
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||||||
|
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||||||
|
1.1.2
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|
* [TNH] Wrist stats can now tilt towards the camera, making it less awkward to read
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||||||
|
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||||||
|
1.1.1
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|
* Fixed wave counter text not showing up during a hold
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||||||
|
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**1.1.0**
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* [TNH] Added win/lose count on hold counter
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* [TNH] Added win/lose count on hold counter
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* [TNH] Added enemy waves counter (substitutes token counter during hold if enabled)
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* [TNH] Added enemy waves counter (substitutes token counter during hold if enabled)
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* [TNH] Added token numerical representation to shop
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* [TNH] Added token numerical representation to shop
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@@ -34,7 +45,7 @@ For any issues/ideas, please create an issue on the GitHub repo (linked on Thund
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* Searching for the deprecated TNH Leaderboards Player Count mod to kill now stops after 120s
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* Searching for the deprecated TNH Leaderboards Player Count mod to kill now stops after 120s
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|
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|
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1.0.0
|
**1.0.0**
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* Initial release!
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* Initial release!
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|
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**NOTE: [*TNH Leaderboard Player Count*](https://h3vr.thunderstore.io/package/muskit/TNH_Leaderboard_Player_Count/) has been merged with this mod. If installed, please remove that mod as it lacks features and is no longer supported.**
|
**NOTE: [*TNH Leaderboard Player Count*](https://h3vr.thunderstore.io/package/muskit/TNH_Leaderboard_Player_Count/) has been merged with this mod. If installed, please remove that mod as it lacks features and is no longer supported.**
|
||||||
@@ -385,4 +385,4 @@ RectTransform:
|
|||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 580, y: 360}
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m_SizeDelta: {x: 580, y: 360}
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m_Pivot: {x: 1, y: 1}
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m_Pivot: {x: 1, y: 0.5}
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|||||||
@@ -289,4 +289,4 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
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||||||
m_SizeDelta: {x: 500, y: 360}
|
m_SizeDelta: {x: 500, y: 360}
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||||||
m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 0.5}
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||||||
|
|||||||
@@ -277,7 +277,7 @@ RectTransform:
|
|||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 580, y: 360}
|
m_SizeDelta: {x: 580, y: 360}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!224 &224892970170756718
|
--- !u!224 &224892970170756718
|
||||||
RectTransform:
|
RectTransform:
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||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
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||||||
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|||||||
@@ -42,7 +42,6 @@ namespace TNHQoLImprovements
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|||||||
int handSide = tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
|
int handSide = tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
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||||||
|
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||||||
tnhInfo.transform.SetParent(hands[handSide], false);
|
tnhInfo.transform.SetParent(hands[handSide], false);
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tnhInfo.transform.localScale = new Vector3(.0002f, .0002f, .0002f);
|
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tnhInfo.GetComponent<TNHInfo>().GameOverPos();
|
tnhInfo.GetComponent<TNHInfo>().GameOverPos();
|
||||||
}
|
}
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||||||
}
|
}
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|||||||
@@ -27,20 +27,24 @@ namespace TNHQoLImprovements
|
|||||||
if (initialized)
|
if (initialized)
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||||||
return;
|
return;
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||||||
|
|
||||||
this.scoreDisplay = tnhScore;
|
// don't run with TNHTweaker installed
|
||||||
|
this.gObjLoading = gObjLoading;
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||||||
|
var loadedAssemblies = System.AppDomain.CurrentDomain.GetAssemblies();
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|
if (Array.Exists<Assembly>(loadedAssemblies, x => x.GetName().Name == "TakeAndHoldTweaker"))
|
||||||
|
{
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||||||
|
tnhTweakerInstalled = true;
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||||||
|
this.gObjLoading.transform.GetChild(0).GetComponent<Text>().text = "<color=lightblue><size=30>Online player count is incompatible with TNHTweaker.</size></color>";
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||||||
|
this.gObjLoading.SetActive(true);
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||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.scoreDisplay = tnhScore;
|
||||||
this.lblGlobalScores = scoreLabel;
|
this.lblGlobalScores = scoreLabel;
|
||||||
this.lblGlobalScores.resizeTextForBestFit = true;
|
this.lblGlobalScores.resizeTextForBestFit = true;
|
||||||
this.lblGlobalScores.horizontalOverflow = HorizontalWrapMode.Overflow;
|
this.lblGlobalScores.horizontalOverflow = HorizontalWrapMode.Overflow;
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||||||
this.gObjLoading = gObjLoading;
|
|
||||||
loadingStr = gObjLoading.GetComponentInChildren<Text>().text;
|
loadingStr = gObjLoading.GetComponentInChildren<Text>().text;
|
||||||
|
|
||||||
var loadedAssemblies = System.AppDomain.CurrentDomain.GetAssemblies();
|
|
||||||
if (Array.Exists<Assembly>(loadedAssemblies, x => x.GetName().Name == "TakeAndHoldTweaker"))
|
|
||||||
{
|
|
||||||
tnhTweakerInstalled = true;
|
|
||||||
this.gObjLoading.transform.GetChild(0).GetComponent<Text>().text = "<color=lightblue><size=30>Online player count is incompatible with TNHTweaker.</size></color>";
|
|
||||||
this.gObjLoading.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
initialized = true;
|
initialized = true;
|
||||||
}
|
}
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||||||
@@ -78,7 +82,7 @@ namespace TNHQoLImprovements
|
|||||||
}
|
}
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||||||
catch (Exception e)
|
catch (Exception e)
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||||||
{
|
{
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||||||
gObjLoading.GetComponentInChildren<Text>().text = string.Format("<color=lightblue><size=30>Unknown error occured trying to retrieve online player count.</size></color>\n\n" +
|
gObjLoading.GetComponentInChildren<Text>().text = string.Format("<color=lightblue><size=30>Unknown error occured trying to retrieve online player count.</size></color>\n" +
|
||||||
"<color=red>{0}</color>", e);
|
"<color=red>{0}</color>", e);
|
||||||
gObjLoading.SetActive(true);
|
gObjLoading.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,23 +24,34 @@ namespace TNHQoLImprovements
|
|||||||
|
|
||||||
public void PlayPos()
|
public void PlayPos()
|
||||||
{
|
{
|
||||||
|
transform.localPosition = new Vector3(0, 0, -1.2f);
|
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if (holdCounter != null)
|
if (holdCounter != null)
|
||||||
holdCounter.transform.localPosition = new Vector3(-333, 0, -450);
|
holdCounter.transform.localPosition = new Vector3(-333, 0, 0);
|
||||||
|
|
||||||
if (tokenCounter != null)
|
if (tokenCounter != null)
|
||||||
tokenCounter.transform.localPosition = new Vector3(333, 0, -450);
|
tokenCounter.transform.localPosition = new Vector3(333, 0, 0);
|
||||||
|
|
||||||
if (waveCounter != null)
|
if (waveCounter != null)
|
||||||
waveCounter.transform.localPosition = new Vector3(333, 0, -450);
|
waveCounter.transform.localPosition = new Vector3(333, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameOverPos()
|
public void GameOverPos()
|
||||||
{
|
{
|
||||||
|
transform.localScale = new Vector3(.0002f, .0002f, .0002f);
|
||||||
|
transform.localPosition = Vector3.zero;
|
||||||
|
transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
if (holdCounter != null)
|
if (holdCounter != null)
|
||||||
|
{
|
||||||
|
holdCounter.gameObject.GetComponent<RectTransform>().pivot = new Vector2(1, 1);
|
||||||
holdCounter.transform.localPosition = new Vector3(-250, 0, 0);
|
holdCounter.transform.localPosition = new Vector3(-250, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
if (tokenCounter != null)
|
if (tokenCounter != null)
|
||||||
|
{
|
||||||
|
tokenCounter.gameObject.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
|
||||||
tokenCounter.transform.localPosition = new Vector3(250, 0, 0);
|
tokenCounter.transform.localPosition = new Vector3(250, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
if (waveCounter != null)
|
if (waveCounter != null)
|
||||||
{
|
{
|
||||||
@@ -51,7 +62,8 @@ namespace TNHQoLImprovements
|
|||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (InPlay.tnhManager.Phase == TNH_Phase.Dead)
|
// game over area; do not update anything else
|
||||||
|
if (InPlay.tnhManager.Phase == TNH_Phase.Dead || InPlay.tnhManager.Phase == TNH_Phase.Completed)
|
||||||
{
|
{
|
||||||
if (tokenCounter != null)
|
if (tokenCounter != null)
|
||||||
tokenCounter.SetActive(true);
|
tokenCounter.SetActive(true);
|
||||||
@@ -59,8 +71,19 @@ namespace TNHQoLImprovements
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// we're in a hold; hide token count
|
// TNHInfo rotate to player camera
|
||||||
if(InPlay.tnhManager.Phase == TNH_Phase.Hold)
|
if (MeatKitPlugin.cfgInfoFollowCamera.Value)
|
||||||
|
{
|
||||||
|
transform.LookAt(MeatKitPlugin.playerCamera.transform);
|
||||||
|
var rotLook = transform.localEulerAngles;
|
||||||
|
var rot = Vector3.zero;
|
||||||
|
|
||||||
|
rot.x = -rotLook.x - 90;
|
||||||
|
transform.localRotation = Quaternion.Euler(rot);
|
||||||
|
}
|
||||||
|
|
||||||
|
// we're in a hold; hide token count and show wave count
|
||||||
|
if (InPlay.tnhManager.Phase == TNH_Phase.Hold)
|
||||||
{
|
{
|
||||||
if (tokenCounter != null)
|
if (tokenCounter != null)
|
||||||
tokenCounter.SetActive(false);
|
tokenCounter.SetActive(false);
|
||||||
@@ -68,7 +91,7 @@ namespace TNHQoLImprovements
|
|||||||
if (waveCounter != null)
|
if (waveCounter != null)
|
||||||
waveCounter.SetActive(true);
|
waveCounter.SetActive(true);
|
||||||
}
|
}
|
||||||
else // show token count
|
else // NOT in hold; do the inverse
|
||||||
{
|
{
|
||||||
if (tokenCounter != null)
|
if (tokenCounter != null)
|
||||||
tokenCounter.SetActive(true);
|
tokenCounter.SetActive(true);
|
||||||
|
|||||||
@@ -34,14 +34,14 @@ namespace TNHQoLImprovements
|
|||||||
yield return new WaitForEndOfFrame();
|
yield return new WaitForEndOfFrame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
|
//Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
|
||||||
transform.GetChild(0).GetComponent<Image>().sprite = tokenSprite;
|
transform.GetChild(0).GetComponent<Image>().sprite = tokenSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
int tokens = InPlay.tnhManager.GetNumTokens();
|
int tokens = InPlay.tnhManager.GetNumTokens();
|
||||||
text.text = tokens.ToString();
|
text.text = tokens.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -16,7 +16,9 @@ namespace TNHQoLImprovements
|
|||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
transform.GetChild(0).GetComponent<Text>().font = MeatKitPlugin.fontAgencyFB;
|
||||||
text = transform.GetChild(1).GetComponent<Text>();
|
text = transform.GetChild(1).GetComponent<Text>();
|
||||||
|
text.font = MeatKitPlugin.fontAgencyFB;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@@ -27,7 +29,6 @@ namespace TNHQoLImprovements
|
|||||||
|
|
||||||
if(!ReferenceEquals(curHoldPoint, InPlay.tnhManager.m_curHoldPoint))
|
if(!ReferenceEquals(curHoldPoint, InPlay.tnhManager.m_curHoldPoint))
|
||||||
{
|
{
|
||||||
Debug.Log("Hold point updated!");
|
|
||||||
curHoldPoint = InPlay.tnhManager.m_curHoldPoint;
|
curHoldPoint = InPlay.tnhManager.m_curHoldPoint;
|
||||||
trCurPhaseIdx = Traverse.Create(curHoldPoint).Field<int>("m_phaseIndex");
|
trCurPhaseIdx = Traverse.Create(curHoldPoint).Field<int>("m_phaseIndex");
|
||||||
trMaxPhases = Traverse.Create(curHoldPoint).Field<int>("m_maxPhases");
|
trMaxPhases = Traverse.Create(curHoldPoint).Field<int>("m_maxPhases");
|
||||||
|
|||||||
@@ -3,13 +3,16 @@ A *Hot Dogs, Horseshoes, and Hand Grenades* mod that adds quality of life improv
|
|||||||
|
|
||||||
Get it on [Thunderstore](https://h3vr.thunderstore.io/package/muskit/TNH_Quality_of_Life_Improvements/).
|
Get it on [Thunderstore](https://h3vr.thunderstore.io/package/muskit/TNH_Quality_of_Life_Improvements/).
|
||||||
|
|
||||||
## Features
|
## Features (check Thunderstore for up-to-date list)
|
||||||
More visible HP counter<br/>
|
More visible HP counter<br/>
|
||||||
<img src=preview/hp.png>
|
<img src=preview/hp.png>
|
||||||
|
|
||||||
Token and hold counter on wrist<br/>
|
Token and hold counter on wrist<br/>
|
||||||
<img src=preview/stats.png>
|
<img src=preview/stats.png>
|
||||||
|
|
||||||
|
Numbered tokens at item stations<br/>
|
||||||
|
<img src="preview/item station.png">
|
||||||
|
|
||||||
Player count for online leaderboards (won't work w/ *TNHTweaker* installed)<br/>
|
Player count for online leaderboards (won't work w/ *TNHTweaker* installed)<br/>
|
||||||
<img src=preview/leaderboard.png><br/>
|
<img src=preview/leaderboard.png><br/>
|
||||||
|
|
||||||
|
|||||||
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Reference in New Issue
Block a user