%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f11657fe81562504cb1b05d4e700d54d, type: 3} m_Name: UnityPackedPack m_EditorClassIdentifier: Title: Unity PM Suffix: _AlloyUPM VarianceBias: 1 ImportSettings: IsLinear: 1 Filter: 2 DefaultCompressed: 1 Channels: - Title: Metallic HelpText: Black = Non-metal, White = Metal BackgroundColor: {r: 0.5882353, g: 0, b: 0, a: 1} CanInvert: 1 InvertByDefault: 0 InputChannels: 1 OutputChannels: 1 RoughnessCorrect: 0 OutputVariance: 0 HideChannel: 0 DefaultMode: 4 - Title: Occlusion HelpText: Black = Occluded, White = Unoccluded BackgroundColor: {r: 0, g: 0.584, b: 0.052, a: 1} CanInvert: 1 InvertByDefault: 0 InputChannels: 2 OutputChannels: 2 RoughnessCorrect: 0 OutputVariance: 0 HideChannel: 0 DefaultMode: 4 - Title: Specularity HelpText: Black = Air, Gray = Paint, White = Gems BackgroundColor: {r: 0.043137256, g: 0, b: 0.5803922, a: 1} CanInvert: 1 InvertByDefault: 0 InputChannels: 4 OutputChannels: 4 RoughnessCorrect: 0 OutputVariance: 0 HideChannel: 0 DefaultMode: 1 - Title: Smoothness HelpText: Black = Rough, White = Smooth BackgroundColor: {r: 0, g: 0, b: 0, a: 1} CanInvert: 1 InvertByDefault: 1 InputChannels: 8 OutputChannels: 8 RoughnessCorrect: 1 OutputVariance: 0 HideChannel: 0 DefaultMode: 4