// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file SpeedTreeBillboard.cginc /// @brief SpeedTree Billboard surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_SPEED_TREE_BILLBOARD_CGINC #define ALLOY_SHADERS_DEFINITION_SPEED_TREE_BILLBOARD_CGINC #define A_SPEED_TREE_ON #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/SpeedTreeBillboard.cginc" void aSurfaceShader( inout ASurface s) { aSpeedTree(s); s.roughness = 1.0h; } #endif // ALLOY_SHADERS_DEFINITION_SPEED_TREE_BILLBOARD_CGINC