## Changelog 1.2.6 * Remove the "Leaderboard Player Count" mod killer 1.2.5 * [TNH] Change initialization approach to cover errors in both Atlas/WurstMod-based maps 1.2.4 * [TNH] Fix errors occurring in Atlas-based maps * Update MeatKit (now on Unity 5.6.7f1!) 1.2.3 * Added button in wrist menu to toggle HP counter (thanks PutterMyBancakes for the suggestion!) * [TNH] Made the search time for deprecated Leaderboard mod based on day of year as an input of the sin() 1.2.2 * When aiming around the HP counter, its opacity can now change to a player setting * Increased size of hide-HP aiming region * [TNH] Decreased search time for deprecated Leaderboard mod 1.2.1 * [TNH] Changed leaderboard player count message for unavailability with TNHTweaker **1.2.0** * HP counter text can now be hidden completely * Added HP counter fading when pointing a firearm towards it, allowing better visiblity * Shrunk borders of health counter's background 1.1.3 * [TNH] Fixed wrist stats still trying to look at the camera in the game over area, resulting in weird rotations 1.1.2 * [TNH] Wrist stats can now tilt towards the camera, making it less awkward to read 1.1.1 * Fixed wave counter text not showing up during a hold **1.1.0** * [TNH] Added win/lose count on hold counter * [TNH] Added enemy waves counter (substitutes token counter during hold if enabled) * [TNH] Added token numerical representation to shop * [TNH] Extra info from this mod now shows in game over * Added expiration indicators to Health Crystals * Health readability now applies outside of Take and Hold 1.0.1 * Fixed the in-play improvements only applying to Classic Hallways map (whoops!!) * Added option to enable/disable showing player count of online leaderboards * Added option to enable/disable HP text opacity/shadow change * (Surprisingly, the HP text normally doesn't have full opacity) * Searching for the deprecated TNH Leaderboards Player Count mod to kill now stops after 120s **1.0.0** * Initial release!