using UnityEngine;
using FistVR;
namespace TNHQoLImprovements
{
///
/// Code here should only be run when in TNH play.
///
public class InPlay : MonoBehaviour
{
public static TNH_Manager tnhManager;
void Start()
{
tnhManager = FindObjectOfType();
TNHInfo.instance = Instantiate(MeatKitPlugin.bundle.LoadAsset("TNHInfo"),
FindObjectOfType().transform.GetChild(3))
.GetComponent();
TNHInfo.instance.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
}
void OnDestroy()
{
tnhManager = null;
}
}
}