// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file DecalAmbient.cginc /// @brief Ambient deferred decal surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_DECAL_AMBIENT_CGINC #define ALLOY_SHADERS_DEFINITION_DECAL_AMBIENT_CGINC #include "Assets/Alloy/Shaders/Lighting/Unlit.cginc" #include "Assets/Alloy/Shaders/Type/DecalAmbient.cginc" void aSurfaceShader( inout ASurface s) { half4 base = aBase(s); s.baseColor = aLerpWhiteTo(base.rgb, base.a); aTeamColor(s); } #endif // ALLOY_SHADERS_DEFINITION_DECAL_AMBIENT_CGINC