// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file Terrain.cginc /// @brief Terrain surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_TERRAIN_CGINC #define ALLOY_SHADERS_DEFINITION_TERRAIN_CGINC #define A_TERRAIN_ON #define A_DETAIL_MASK_OFF #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/Terrain.cginc" void aSurfaceShader( inout ASurface s) { aTerrain(s); aDetail(s); } #endif // ALLOY_SHADERS_DEFINITION_TERRAIN_CGINC