// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file Transition.cginc /// @brief Transition & Weighted Blend shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC #define ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC #define A_MAIN_TEXTURES_ON #define A_MAIN_TEXTURES_CUTOUT_OFF #define A_TRANSITION_BLEND_ON #define A_SECONDARY_TEXTURES_ON #define A_SECONDARY_TEXTURES_ALPHA_BLEND_OFF #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/Standard.cginc" void aSurfaceShader( inout ASurface s) { aTransitionBlend(s); s.mask = 1.0h - s.mask; aParallax(s); aMainTextures(s); s.mask = 1.0h - s.mask; aSecondaryTextures(s); aCutout(s); s.mask = 1.0h - s.mask; aDetail(s); aTeamColor(s); aDecal(s); aWetness(s); aEmission(s); aRim(s); s.mask = 1.0h; aDissolve(s); aAo2(s); } #endif // ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC