// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ Shader "Hidden/Alloy/Transmission Blit" { Properties { _MainTex ("Render Input", 2D) = "white" {} } SubShader { ZTest Always Cull Off ZWrite Off Fog { Mode Off } Pass { CGPROGRAM #pragma target 3.0 #pragma exclude_renderers gles #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" sampler2D _MainTex; float4 _MainTex_ST; float4 frag(v2f_img IN) : SV_Target { return tex2Dlod(_MainTex, float4(UnityStereoScreenSpaceUVAdjust(IN.uv, _MainTex_ST), 0.0f, 0.0f)); } ENDCG } } }