// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ using UnityEngine; using System.Collections.Generic; namespace Alloy { [CreateAssetMenu(fileName = "PackedMapDefinition.asset", menuName = "Alloy Packed Map Definition")] public class PackedMapDefinition : ScriptableObject { public string Title; public string Suffix; public bool VarianceBias = true; public TextureImportConfig ImportSettings = new TextureImportConfig(); public List Channels = new List(); } }