// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file CarPaint.cginc /// @brief Car Paint surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_MODS_SHADERS_DEFINITION_CAR_PAINT_CGINC #define ALLOY_MODS_SHADERS_DEFINITION_CAR_PAINT_CGINC #define _ALPHABLEND_ON #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/Standard.cginc" half4 _ClearCoatColor; half _ClearCoatRoughness; void aSurfaceShader( inout ASurface s) { aParallax(s); aDissolve(s); // Clear coat should only appear over car paint mask. half4 base = _Color * aSampleBase(s); s.opacity = base.a * _ClearCoatColor.a; s.baseColor = _ClearCoatColor.rgb; s.roughness = _ClearCoatRoughness; s.specularity = 0.5h; } #endif // ALLOY_MODS_SHADERS_DEFINITION_CAR_PAINT_CGINC