// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ /////////////////////////////////////////////////////////////////////////////// /// @file Standard.cginc /// @brief Physical BRDF with optional SSS effects. Forward+Deferred. /////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_LIGHTING_STANDARD_CGINC #define ALLOY_SHADERS_LIGHTING_STANDARD_CGINC #include "Assets/Alloy/Shaders/Framework/Lighting.cginc" void aPreLighting( inout ASurface s) { aStandardPreLighting(s); } half3 aDirectLighting( ADirect d, ASurface s) { return aStandardDirectLighting(d, s); } half3 aIndirectLighting( AIndirect i, ASurface s) { return aStandardIndirectLighting(i, s); } #endif // ALLOY_SHADERS_LIGHTING_STANDARD_CGINC