using UnityEngine; using FistVR; namespace TNHQoLImprovements { /// /// Code here should only be run when in TNH play. /// public class InPlay : MonoBehaviour { public static TNH_Manager tnhManager; void Start() { tnhManager = FindObjectOfType(); TNHInfo.instance = Instantiate(MeatKitPlugin.bundle.LoadAsset("TNHInfo"), FindObjectOfType().transform.GetChild(3)) .GetComponent(); TNHInfo.instance.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f); } void OnDestroy() { tnhManager = null; } } }