// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file TransitionLite.cginc /// @brief Transition Lite shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC #define ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC #define A_DISSOLVE_GLOW_OFF #define A_MAIN_TEXTURES_ON #define A_TRANSITION_BLEND_ON #define A_TRANSITION_BLEND_GLOW_OFF #define A_SECONDARY_TEXTURES_ON #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/Standard.cginc" void aSurfaceShader( inout ASurface s) { aDissolve(s); aMainTextures(s); aTransitionBlend(s); aSecondaryTextures(s); } #endif // ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC