// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ using UnityEditor; using UnityEngine; namespace Alloy { [CustomEditor(typeof(AlloyCustomImportObject))] public class AlloyCustomImportObjectEditor : Editor { private AlloyMaterialMapChannelPacker m_packer; private Vector2 m_scrollPos; void OnEnable() { m_packer = CreateInstance(); m_packer.hideFlags = HideFlags.HideAndDontSave; m_packer.Target = target as AlloyCustomImportObject; } void OnDisable() { DestroyImmediate(m_packer); } public override void OnInspectorGUI() { m_scrollPos = GUILayout.BeginScrollView(m_scrollPos); bool isValid = m_packer.BaseGUI(); bool isButtonClicked = m_packer.GenerateButtonGUI("Regenerate", isValid); GUILayout.EndScrollView(); if (isButtonClicked) { m_packer.Target.GenerateMap(); } } } }