# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.aab # Crashlytics generated file crashlytics-build.properties # Packed Addressables /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* # Temporary auto-generated Android Assets /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* # I like Rider /.idea/ /[Aa]ssets/Editor.meta # Built asset bundles AssetBundles/ # Imported Bundles ImportedBundles/ # MeatKit stuffs /[Aa]ssets/Managed/* !/[Aa]ssets/Managed/0Harmony.* !/[Aa]ssets/Managed/BepInEx.* !/[Aa]ssets/Managed/DotNetZip.* !/[Aa]ssets/Managed/Mono.Cecil* !/[Aa]ssets/Managed/MonoMod.* !/[Aa]ssets/Managed/Sodalite.* !/[Aa]ssets/Managed/Valve.Newtonsoft.Json.* # No Bakery 4 U /[Aa]ssets/Bakery/ /[Aa]ssets/Bakery.meta /[Aa]ssets/Editor/x64/ /[Aa]ssets/Editor/x64.meta /[Aa]ssets/BakeryLightmaps/ /[Aa]ssets/BakeryLightmaps.meta /[Aa]ssets/Settings /[Aa]ssets/Settings.meta /bakery_times.log # Ignore packages /[Aa]ssets/Packages/ /[Aa]ssets/Packages.meta # Cache /meatkit.json MeatKitUpdate.unitypackage