#if H3VR_IMPORTED using System.IO; using System.Reflection; using BepInEx; using BepInEx.Configuration; using UnityEngine; using UnityEngine.SceneManagement; using TNHQoLImprovements; /* * SUPER LARGE WARNING ABOUT THIS CLASS * This class can be used to add custom behaviour to your generated BepInEx plugin. * Please note, however, that all of the things in here already are REQUIRED and CANNOT BE CHANGED. * There are LARGE TEXT WARNINGS above such items so you don't forget. * You may add to this class so long as you do not modify anything with those notices (lest you want build errors) * * The class name and BepInPlugin attribute are modified at build-time to reflect your build settings. * BepInDependency attributes will automatically be generated if they're required by a build item, otherwise * may add it yourself here. */ // DO NOT REMOVE OR CHANGE ANY OF THESE ATTRIBUTES [BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")] [BepInProcess("h3vr.exe")] // DO NOT CHANGE THE NAME OF THIS CLASS. public class MeatKitPlugin : BaseUnityPlugin { // DO NOT CHANGE OR REMOVE THIS FIELD. #pragma warning disable 414 private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); #pragma warning restore 414 public static AssetBundle bundle; public static ConfigEntry showHPBackground; public static ConfigEntry hpBackgroundOpacity; public static ConfigEntry showTokens; public static ConfigEntry showHolds; private static InPlay instance; private LeaderboardPlayerCountPatch lpc; private void SceneChanged(Scene from, Scene to) { //Logger.LogInfo(string.Format("scene chg: {0} --> {1}", from.name, to.name)); if(GameObject.Find("_NewTAHReticle") != null) { instance = new GameObject().AddComponent(); } else { Destroy(instance); } } private void Awake() { // load asset bundle bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements")); SceneManager.activeSceneChanged += SceneChanged; LoadAssets(); // setup configuration showHPBackground = Config.Bind("Health Counter", "Background enabled", true, "Apply a background to the health text."); hpBackgroundOpacity = Config.Bind("Health Counter", "Background opacity", 0.74f, "Set opacity of health text's background (if enabled)."); showTokens = Config.Bind("Game Info", "Show Tokens", true, "Shows how many tokens the player has by their radar hand."); showHolds = Config.Bind("Game Info", "Show Holds", true, "Shows how many holds the player has completed by their radar hand."); // patch the leaderboard lpc = new LeaderboardPlayerCountPatch(); } // DO NOT EDIT. private void LoadAssets() {} } #endif