using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
///
/// Code here should only be run when in TNH play.
///
public class InPlay : MonoBehaviour
{
private GameObject gObjHUD;
private GameObject gObjTokens;
public static TNH_Manager tnhManager;
#region INITIALIZATION
void ImproveHPTextReadability()
{
var canvas = gObjHUD.GetComponent