// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file Alpha.cginc /// @brief Alpha deferred decal surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_DECAL_ALPHA_CGINC #define ALLOY_SHADERS_DEFINITION_DECAL_ALPHA_CGINC #define A_MAIN_TEXTURES_ON #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/DecalAlpha.cginc" void aSurfaceShader( inout ASurface s) { aParallax(s); aDissolve(s); aMainTextures(s); aDetail(s); aTeamColor(s); aAo2(s); aDecal(s); aWetness(s); aRim(s); aEmission(s); } #endif // ALLOY_SHADERS_DEFINITION_DECAL_ALPHA_CGINC