// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file Gbuffer.cginc /// @brief Forward g-buffer fill pass vertex & fragment shaders. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_FORWARD_GBUFFER_CGINC #define ALLOY_SHADERS_FORWARD_GBUFFER_CGINC #define A_BASE_PASS #define A_TESSELLATION_PASS #define A_INSTANCING_PASS #define A_STEREO_INSTANCING_PASS #define A_NORMAL_MAPPED_PASS #define A_PARALLAX_MAPPED_PASS #define A_INDIRECT_LIGHTING_PASS #define A_GBUFFER_PASS #include "Assets/Alloy/Shaders/Framework/Forward.cginc" void aMainVertexShader( AVertexInput v, out AFragmentInput o, out float4 opos : SV_POSITION) { aForwardVertexShader(v, o, opos); } AGbuffer aMainFragmentShader( AFragmentInput i A_FACING_SIGN_PARAM) { return aForwardLitGbufferShader(i, A_FACING_SIGN); } #endif // ALLOY_SHADERS_FORWARD_GBUFFER_CGINC