using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
public static class HoldCounterPatch
{
public static void Patch(Harmony harmony)
{
var original = typeof(TNH_Manager).GetMethod("HoldPointCompleted", BindingFlags.Public | BindingFlags.Instance);
var patch = typeof(HoldCounter).GetMethod("OnHoldEnd");
harmony.Patch(original, postfix: new HarmonyMethod(patch));
}
}
public class HoldCounter : MonoBehaviour
{
private Text lblHoldCount;
private Text lblWinLose;
public static int[] winLose = { -1, 1 };
public const string WIN_LOSE_TEXT = "W: {0} L: {1}";
//public const string WIN_LOSE_TEXT = "{0} {1}";
public static void OnHoldEnd(TNH_HoldPoint p, bool success)
{
if (success)
winLose[0]++;
else
winLose[1]++;
}
void Start()
{
lblHoldCount = transform.GetChild(1).GetComponent();
lblWinLose = transform.GetChild(2).GetComponent();
transform.GetChild(0).GetComponent().font = MeatKitPlugin.fontAgencyFB;
lblHoldCount.font = MeatKitPlugin.fontAgencyFB;
lblWinLose.font = MeatKitPlugin.fontAgencyFB;
winLose[0] = 0;
winLose[1] = 0;
}
void Update()
{
// Total hold count
string display = "";
if (InPlay.tnhManager.ProgressionMode == TNHSetting_ProgressionType.Marathon)
display = InPlay.tnhManager.m_level.ToString() + " / ∞";
else
display = string.Format("{0} / {1}", InPlay.tnhManager.m_level, InPlay.tnhManager.m_maxLevels);
lblHoldCount.text = display;
// Win/Lost holds
lblWinLose.text = string.Format(WIN_LOSE_TEXT, winLose[0], winLose[1]);
}
}
}