// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ Shader "Hidden/Alloy/Deferred Reflections" { Properties { _SrcBlend ("", Float) = 1 _DstBlend ("", Float) = 1 } SubShader { // Calculates reflection contribution from a single probe (rendered as cubes) or default reflection (rendered as full screen quad) Pass { ZWrite Off ZTest LEqual Blend [_SrcBlend] [_DstBlend] CGPROGRAM #pragma target 3.0 #pragma vertex aMainVertexShader #pragma fragment aMainFragmentShader #include "Assets/Alloy/Shaders/Deferred/ReflectionProbe.cginc" #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" ENDCG } // Adds reflection buffer to the lighting buffer Pass { ZWrite Off ZTest Always Blend [_SrcBlend] [_DstBlend] CGPROGRAM #pragma target 3.0 #pragma vertex aMainVertexShader #pragma fragment aMainFragmentShader #pragma multi_compile ___ UNITY_HDR_ON #include "Assets/Alloy/Shaders/Deferred/ReflectionAdd.cginc" ENDCG } } Fallback Off }