// Alloy Physical Shader Framework // Copyright 2013-2017 RUST LLC. // http://www.alloy.rustltd.com/ ///////////////////////////////////////////////////////////////////////////////// /// @file Eye.cginc /// @brief Eye surface shader definition. ///////////////////////////////////////////////////////////////////////////////// #ifndef ALLOY_SHADERS_DEFINITION_EYE_CGINC #define ALLOY_SHADERS_DEFINITION_EYE_CGINC #define A_EYE_ON #define A_DETAIL_MASK_OFF #define A_DETAIL_COLOR_MAP_OFF #include "Assets/Alloy/Shaders/Lighting/Standard.cginc" #include "Assets/Alloy/Shaders/Type/Standard.cginc" void aSurfaceShader( inout ASurface s) { aEye(s); aDetail(s); s.mask = 1.0h; aDissolve(s); aDecal(s); aEmission(s); aRim(s); } #endif // ALLOY_SHADERS_DEFINITION_EYE_CGINC