using UnityEditor; namespace MeatKit { public class BuildMessage { private BuildMessage(MessageType type, string message) { Type = type; Message = message; } public MessageType Type { get; private set; } public string Message { get; private set; } public static BuildMessage Info(string message) { return new BuildMessage(MessageType.Info, message); } public static BuildMessage Warning(string message) { return new BuildMessage(MessageType.Warning, message); } public static BuildMessage Error(string message) { return new BuildMessage(MessageType.Error, message); } } }