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2022-01-22 20:13:49 -08:00

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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file OrientedTextures.cginc
/// @brief Secondary set of textures using world/object position XZ as their UVs.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_FEATURE_ORIENTED_TEXTURES_CGINC
#define ALLOY_SHADERS_FEATURE_ORIENTED_TEXTURES_CGINC
#ifdef A_ORIENTED_TEXTURES_ON
#ifndef A_TRIPLANAR_MAPPING_ON
#define A_TRIPLANAR_MAPPING_ON
#endif
#ifndef _TRIPLANARMODE_WORLD
#define _TRIPLANARMODE_WORLD
#endif
#ifndef A_NORMAL_WORLD_ON
#define A_NORMAL_WORLD_ON
#endif
#ifndef A_POSITION_WORLD_ON
#define A_POSITION_WORLD_ON
#endif
#ifndef A_METALLIC_ON
#define A_METALLIC_ON
#endif
#ifndef A_SPECULAR_TINT_ON
#define A_SPECULAR_TINT_ON
#endif
#if !defined(A_AMBIENT_OCCLUSION_ON) && !defined(A_ROUGHNESS_SOURCE_BASE_COLOR_ALPHA)
#define A_AMBIENT_OCCLUSION_ON
#endif
#endif
#include "Assets/Alloy/Shaders/Framework/Feature.cginc"
#ifdef A_ORIENTED_TEXTURES_ON
/// The world-oriented tint color.
/// Expects a linear LDR color with alpha.
half4 _OrientedColor;
/// The world-oriented color map.
/// Expects an RGB(A) map with sRGB sampling.
A_SAMPLER_2D(_OrientedMainTex);
/// The world-oriented packed material map.
/// Expects an RGBA data map.
sampler2D _OrientedMaterialMap;
/// The world-oriented normal map.
/// Expects a compressed normal map.
sampler2D _OrientedBumpMap;
/// Toggles tinting the world-oriented color by the vertex color.
/// Expects values in the range [0,1].
half _OrientedColorVertexTint;
/// The world-oriented metallic scale.
/// Expects values in the range [0,1].
half _OrientedMetallic;
/// The world-oriented specularity scale.
/// Expects values in the range [0,1].
half _OrientedSpecularity;
// Amount that f0 is tinted by the base color.
/// Expects values in the range [0,1].
half _OrientedSpecularTint;
/// The world-oriented roughness scale.
/// Expects values in the range [0,1].
half _OrientedRoughness;
/// Ambient Occlusion strength.
/// Expects values in the range [0,1].
half _OrientedOcclusion;
/// Normal map XY scale.
half _OrientedNormalMapScale;
#endif
void aOrientedTextures(
inout ASurface s)
{
#ifdef A_ORIENTED_TEXTURES_ON
ASplatContext sc = aNewSplatContext(s, 1.0h, 1.0f);
ASplat sp = aNewSplat();
sc.blend = A_ONE;
aTriPlanarY(sp, sc, A_SAMPLER_2D_INPUT(_OrientedMainTex), _OrientedMaterialMap, _OrientedBumpMap, _OrientedOcclusion, _OrientedNormalMapScale);
aSplatMaterial(sp, sc, _OrientedColor, _OrientedColorVertexTint, _OrientedMetallic, _OrientedSpecularity, _OrientedSpecularTint, _OrientedRoughness);
#ifdef A_ORIENTED_TEXTURES_BLEND_OFF
aApplySplat(s, sp);
#elif defined(A_ORIENTED_TEXTURES_ALPHA_BLEND_OFF)
aBlendSplat(s, sp);
#else
aBlendSplatWithOpacity(s, sp);
#endif
#endif
}
#endif // ALLOY_SHADERS_FEATURE_ORIENTED_TEXTURES_CGINC