Files
2022-01-22 20:13:49 -08:00

15 lines
290 B
C#

using System;
using Mono.Cecil;
using UnityEngine;
namespace MeatKit
{
public abstract class AssemblyModifier : ScriptableObject
{
[NonSerialized]
public bool Applied = false;
public abstract void ApplyModification(AssemblyDefinition assembly);
}
}