mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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using UnityEditor;
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using UnityEngine;
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namespace Alloy
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{
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[CustomEditor(typeof(AlloyCustomImportObject))]
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public class AlloyCustomImportObjectEditor : Editor
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{
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private AlloyMaterialMapChannelPacker m_packer;
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private Vector2 m_scrollPos;
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void OnEnable() {
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m_packer = CreateInstance<AlloyMaterialMapChannelPacker>();
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m_packer.hideFlags = HideFlags.HideAndDontSave;
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m_packer.Target = target as AlloyCustomImportObject;
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}
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void OnDisable() {
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DestroyImmediate(m_packer);
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}
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public override void OnInspectorGUI() {
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m_scrollPos = GUILayout.BeginScrollView(m_scrollPos);
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bool isValid = m_packer.BaseGUI();
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bool isButtonClicked = m_packer.GenerateButtonGUI("Regenerate", isValid);
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GUILayout.EndScrollView();
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if (isButtonClicked) {
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m_packer.Target.GenerateMap();
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}
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}
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}
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} |