Files
H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/HoldCounter.cs
T
2022-01-22 23:41:31 -08:00

37 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
public class HoldCounter : MonoBehaviour
{
private void OnDeath(bool _)
{
Debug.Log("I died!");
}
void Start()
{
transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
transform.localPosition = new Vector3(-1f, 0, -.5f);
transform.localRotation = Quaternion.Euler(90, 0, 0);
transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
GameObject.Find("[SceneSettings]").GetComponent<FVRSceneSettings>().PlayerDeathEvent += OnDeath;
}
void Update()
{
string display = "";
if (InPlay.tnhManager.ProgressionMode == TNHSetting_ProgressionType.Marathon)
display = InPlay.tnhManager.m_level.ToString() + " / ∞";
else
display = string.Format("{0} / {1}", InPlay.tnhManager.m_level, InPlay.tnhManager.m_maxLevels);
transform.GetChild(1).GetComponent<Text>().text = display;
}
}
}