mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
143 lines
4.6 KiB
C#
Vendored
143 lines
4.6 KiB
C#
Vendored
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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using System.Collections.Generic;
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using System.Linq;
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using Alloy;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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[CustomEditor(typeof(AlloyEffectsManager))]
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public class AlloyEffectsManagerEditor : Editor {
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private const string c_skinTabName = "SkinTab";
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private const string c_transmissionTabName = "TransmissionTab";
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private static Color s_scatterColor = new Color(0.49f, 0.36f, 0.16f);
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private static Color s_transmissionColor = new Color(0.49f, 0.46f, 0.16f);
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private AlloyTabGroup m_tabGroup;
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private AnimBool m_skinGroup;
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private AnimBool m_transmissionGroup;
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private List<AlloyTabAdd> m_tabAdd = new List<AlloyTabAdd>();
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private GenericMenu m_menu;
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private void OnEnable() {
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m_tabGroup = AlloyTabGroup.GetTabGroup();
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m_skinGroup = new AnimBool(m_tabGroup.IsOpen(c_skinTabName));
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m_transmissionGroup = new AnimBool(m_tabGroup.IsOpen(c_transmissionTabName));
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}
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public override void OnInspectorGUI() {
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serializedObject.Update();
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m_tabAdd.Clear();
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var skinEnabled = serializedObject.FindProperty("SkinSettings.Enabled");
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if (skinEnabled.boolValue && !skinEnabled.hasMultipleDifferentValues) {
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bool removed;
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m_skinGroup.target = m_tabGroup.TabArea("Skin Scattering", s_scatterColor, true, out removed,
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c_skinTabName);
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if (EditorGUILayout.BeginFadeGroup(m_skinGroup.faded)) {
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var prop = serializedObject.FindProperty("SkinSettings");
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prop.Next(true); //skip flag
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prop.Next(true); //skip enabled
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DrawRemainingProp(prop);
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}
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EditorGUILayout.EndFadeGroup();
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if (removed) {
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skinEnabled.boolValue = false;
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}
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}
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else {
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m_tabAdd.Add(new AlloyTabAdd {
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Color = s_scatterColor,
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Name = "Skin Scattering",
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Enable = EnableSkin
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});
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}
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var transEnabled = serializedObject.FindProperty("TransmissionSettings.Enabled");
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if (transEnabled.boolValue && !transEnabled.hasMultipleDifferentValues) {
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bool removed;
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m_transmissionGroup.target = m_tabGroup.TabArea("Transmission", s_transmissionColor, true, out removed,
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c_transmissionTabName);
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if (EditorGUILayout.BeginFadeGroup(m_transmissionGroup.faded)) {
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var prop = serializedObject.FindProperty("TransmissionSettings");
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prop.Next(true); //skip flag
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prop.Next(true);//skip enabled
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DrawRemainingProp(prop);
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}
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EditorGUILayout.EndFadeGroup();
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if (removed) {
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transEnabled.boolValue = false;
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}
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}
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else {
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m_tabAdd.Add(new AlloyTabAdd {
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Color = s_transmissionColor,
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Name = "Transmission",
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Enable = EnableTransmission
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});
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}
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if (m_skinGroup.isAnimating || m_transmissionGroup.isAnimating) {
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Repaint();
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}
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AlloyEditor.DrawAddTabGUI(m_tabAdd);
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serializedObject.ApplyModifiedProperties();
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if (GUI.changed) {
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var deferredRendererPlus = serializedObject.targetObject as AlloyEffectsManager;
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if (deferredRendererPlus != null) {
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deferredRendererPlus.Refresh();
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}
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}
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}
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private void EnableTransmission() {
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foreach (AlloyEffectsManager rend in targets) {
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rend.TransmissionSettings.Enabled = true;
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EditorUtility.SetDirty(rend);
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rend.Refresh();
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}
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m_transmissionGroup.value = false;
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m_transmissionGroup.target = true;
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m_tabGroup.SetOpen(c_transmissionTabName, true);
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}
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private void EnableSkin() {
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foreach (AlloyEffectsManager rend in targets) {
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rend.SkinSettings.Enabled = true;
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EditorUtility.SetDirty(rend);
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rend.Refresh();
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}
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m_skinGroup.value = false;
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m_skinGroup.target = true;
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m_tabGroup.SetOpen(c_skinTabName, true);
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}
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private static void DrawRemainingProp(SerializedProperty prop) {
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int depth = prop.depth;
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while (true) {
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bool child = EditorGUILayout.PropertyField(prop, true);
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if (!prop.Next(child) || prop.depth < depth)
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break;
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}
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}
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}
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