Files
H3VR-TNH-Quality-of-Life-Im…/Assets/Alloy/Shaders/Definition/Transition.cginc
T
2022-01-22 20:13:49 -08:00

49 lines
1.2 KiB
HLSL
Vendored

// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file Transition.cginc
/// @brief Transition & Weighted Blend shader definition.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC
#define ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC
#define A_MAIN_TEXTURES_ON
#define A_MAIN_TEXTURES_CUTOUT_OFF
#define A_TRANSITION_BLEND_ON
#define A_SECONDARY_TEXTURES_ON
#define A_SECONDARY_TEXTURES_ALPHA_BLEND_OFF
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
void aSurfaceShader(
inout ASurface s)
{
aTransitionBlend(s);
s.mask = 1.0h - s.mask;
aParallax(s);
aMainTextures(s);
s.mask = 1.0h - s.mask;
aSecondaryTextures(s);
aCutout(s);
s.mask = 1.0h - s.mask;
aDetail(s);
aTeamColor(s);
aDecal(s);
aWetness(s);
aEmission(s);
aRim(s);
s.mask = 1.0h;
aDissolve(s);
aAo2(s);
}
#endif // ALLOY_SHADERS_DEFINITION_TRANSITION_CGINC