Files
H3VR-TNH-Quality-of-Life-Im…/Assets/MeatKit/Editor/AssemblyModifiers/EnumModifierEditor.cs
T

64 lines
2.6 KiB
C#

using System;
using System.Linq;
using UnityEditor;
namespace MeatKit
{
[CustomEditor(typeof(EnumModifier))]
public class EnumModifierEditor : Editor
{
private static readonly string[] CommonTypes =
{
"FistVR.FireArmRoundType",
"FistVR.FireArmRoundClass",
"FistVR.FireArmMagazineType",
"FistVR.ItemSpawnerObjectDefinition+ItemSpawnerCategory",
"FistVR.SosigEnemyID",
"FistVR.FVRFireArmAttachementMountType",
"FistVR.FireArmClipType"
};
private SerializedProperty _addedValues;
private EnumModifier _enumModifier;
private bool _isCustomType;
private int _selectedType;
// Called when an object of this type is selected
private void OnEnable()
{
// Get our properties and check if this is a common type
_addedValues = serializedObject.FindProperty("AddedValues");
_enumModifier = (EnumModifier) target;
_selectedType = Array.IndexOf(CommonTypes, _enumModifier.EnumName);
_isCustomType = _selectedType == -1 || string.IsNullOrEmpty(_enumModifier.EnumName);
}
// Called to draw the inspector GUI
public override void OnInspectorGUI()
{
// I'll be real I have no idea what this does but the Unity docs had it so I'm not gonna mess with it
serializedObject.Update();
// Use a toggle (checkbox) to determine if we're using a custom type or a commonly used one from the array
_isCustomType = EditorGUILayout.Toggle("Custom type", _isCustomType);
if (_isCustomType)
_enumModifier.EnumName = EditorGUILayout.TextField("Enum name", _enumModifier.EnumName);
else
{
if (_selectedType < 0 || _selectedType >= CommonTypes.Length) _selectedType = 0;
_selectedType = EditorGUILayout.Popup("Type", _selectedType, CommonTypes);
_enumModifier.EnumName = CommonTypes[_selectedType];
}
// Draw the values field and then save the object
EditorGUILayout.PropertyField(_addedValues, true);
serializedObject.ApplyModifiedProperties();
// Suggest to the user that all added enums should be negative
if (_enumModifier.AddedValues.Any(x => x.Value >= 0))
EditorGUILayout.HelpBox(
"Your added enum values should be negative to avoid conflicts with vanilla items.",
MessageType.Warning);
}
}
}